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@@ -112,7 +112,7 @@ public class MoveCharacter : Character
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[Header("Êܵ½ÖØÉË")]
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[Header("Êܵ½ÖØÉË")]
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public float heavyDamage;
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public float heavyDamage;
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- public void Awake()
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+ public virtual void Awake()
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{
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{
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spinee = bodyTrans.GetChild(0).gameObject;
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spinee = bodyTrans.GetChild(0).gameObject;
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mesh = spinee.GetComponent<MeshRenderer>();
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mesh = spinee.GetComponent<MeshRenderer>();
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