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调整玩家动画效果

DESKTOP-PG06IH1\Mr.AB 6 달 전
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b25d7f23c9
2개의 변경된 파일20개의 추가작업 그리고 13개의 파일을 삭제
  1. 20 13
      ActionTowerDefense/Assets/Resources/Prefab/Player.prefab
  2. BIN
      ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes

+ 20 - 13
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -184,6 +184,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   imgHp: {fileID: 51013470}
   pc: {fileID: 0}
+  points: []
 --- !u!1 &1969773272
 GameObject:
   m_ObjectHideFlags: 0
@@ -783,7 +784,6 @@ MonoBehaviour:
   attributeStatus: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
-  canMove: 1
   moveSpeed: 10
   flyHeight: 0
   flyUpSpeed: 10
@@ -800,16 +800,7 @@ MonoBehaviour:
   decelerationRatio: 1
   comaTime: 5
   pastComaTime: 0
-  floatState: 0
-  maxTime: 1.5
-  minTime: 0.1
-  maxHeight: 9
-  minHeight: 4
   floatTime: 5
-  maxRotateSpeed: 20
-  minRotateSpeed: 5
-  isFloat: 0
-  normalFallSpeed: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
@@ -841,6 +832,7 @@ MonoBehaviour:
   mpReplySpeed_2Players: 45
   rapidReplySpeed: 15
   lostMp: 0
+  addMp: 10
   soul: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   rapidReplyEffect: {fileID: 1451166925420573129}
   addCostMp:
@@ -1053,6 +1045,10 @@ MonoBehaviour:
     attackEffect: 
     floatState:
       time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
     blowUp:
       dir: {x: 0, y: 0, z: 0}
       force: 0
@@ -1093,6 +1089,10 @@ MonoBehaviour:
       attackEffect: 
       floatState:
         time: 0
+        upTime: {x: 0, y: 0}
+        backSpeed: {x: 0, y: 0}
+        rotateSpeed: {x: 0, y: 0}
+        height: {x: 0, y: 0}
       blowUp:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -1132,13 +1132,15 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: ffffffff
-  strikeStunTime: 0
-  decelerationRatioX: 2
-  decelerationRatioY: 15
+  attributeTime: 0
   resistances:
+    Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+  decelerationRatioX: 2
+  decelerationRatioY: 15
+  floatingState: 0
 --- !u!1 &3571941039716665622
 GameObject:
   m_ObjectHideFlags: 0
@@ -1633,6 +1635,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   imgHp: {fileID: 7367632414814067470}
   pc: {fileID: 0}
+  points: []
 --- !u!1 &6798833300103051034
 GameObject:
   m_ObjectHideFlags: 0
@@ -1802,6 +1805,10 @@ MonoBehaviour:
     attackEffect: 
     floatState:
       time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
     blowUp:
       dir: {x: 0, y: 0, z: 0}
       force: 0

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes