DESKTOP-PG06IH1\Mr.AB 2 ماه پیش
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کامیت
b2f3b61037

+ 256 - 191
ActionTowerDefense/Assets/Resources/Prefab/ESpirits/ESpirits_Assassin.prefab

@@ -171,7 +171,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 8
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   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -194,9 +194,10 @@ MonoBehaviour:
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   addAttackEffect: {fileID: 0}
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-  targetTypes: 010000000200000003000000
+  targetTypes: 0100000003000000
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   attackMarchId: 0
+  summonTime: []
   attackMethod_summon:
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@@ -254,7 +255,6 @@ MonoBehaviour:
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     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
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@@ -319,7 +319,6 @@ MonoBehaviour:
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     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
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@@ -384,7 +383,6 @@ MonoBehaviour:
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     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -467,7 +465,6 @@ MonoBehaviour:
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   isRevive: 0
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@@ -613,7 +610,6 @@ MonoBehaviour:
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   moveCharacter: {fileID: 0}
-  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}
@@ -884,53 +880,70 @@ MonoBehaviour:
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-      time: 0
-    stackingWounds:
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-      time: 0
-    changeDamage:
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-    sustainedInjury:
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+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
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+        ControlOrder: 0
+      blowUp:
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+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
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+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
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+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
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+      vulnerable:
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+      changeDamage:
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+      sustainedInjury:
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+    minAttackDis: 0
+    searchMode: 0
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+    bulletPrefab: {fileID: 0}
+    shootPos: []
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+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1150,53 +1163,70 @@ MonoBehaviour:
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   cantSingleAttack: 0
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-    effect: {fileID: 7473170563405908938, guid: 8ad3c225050205945b10657aa300afd6, type: 3}
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-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
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       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
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+        ControlOrder: 0
+      blowUp:
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+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
+        rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
+    attackTrigger: {fileID: 0}
+    needToChange: 0
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1425,53 +1455,70 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
-  attackInfo:
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-    effect: {fileID: 0}
-    attackEffect: 
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-      ControlOrder: 0
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-      landingDamageRate: 0
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-    weak:
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-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
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+    attackInfo:
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       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
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+      floatState:
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+      blowUp:
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+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
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+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
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+        dirRandom: {x: 0, y: 0, z: 0}
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+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
+        rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
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+        time: 0
+      changeDamage:
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+      sustainedInjury:
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+    needToChange: 0
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+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -1508,56 +1555,74 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   freezeFrame: 0
+  attackFromHasFreezeFrame: 0
   isFreeze: 0
   canFreeze: 0
   curCharacterState: 0
-  attackInfoData:
-    attackValue: 0
-    damage: 0
-    attackDir: {x: 0, y: 0, z: 0}
-    effect: {fileID: 0}
-    attackEffect: 
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-      landingDamageRate: 0
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-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
+    attackName: 
+    attackType: 0
+    attackInfo:
+      attackValue: 0
       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
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+      blowUp:
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+        landingDamage: 0
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+      weak:
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+      armorPiercing:
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+      changeDamage:
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+      sustainedInjury:
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+    attackTrigger: {fileID: 0}
+    needToChange: 0
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attackFromData: {fileID: 0}
   hitStunTime: 0
   canHitStun: 0

+ 2 - 5
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1001.prefab

@@ -312,7 +312,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -408,6 +407,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -466,7 +466,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -531,7 +530,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -573,7 +571,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 5
+  m_Mass: 7
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -641,7 +639,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 0}
   moveCharacter: {fileID: 0}
-  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}

+ 2 - 5
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1002.prefab

@@ -312,7 +312,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
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@@ -398,7 +397,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 5
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   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -424,6 +423,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -482,7 +482,6 @@ MonoBehaviour:
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     searchMode: 0
     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -547,7 +546,6 @@ MonoBehaviour:
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-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -641,7 +639,6 @@ MonoBehaviour:
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   moveCharacter: {fileID: 0}
-  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}

+ 2 - 5
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -584,7 +584,6 @@ MonoBehaviour:
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   moveCharacter: {fileID: 0}
-  canOnGiant: 0
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@@ -674,7 +673,6 @@ MonoBehaviour:
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-  isBeHitBySummonAttack: 0
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@@ -760,7 +758,7 @@ Rigidbody:
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   m_GameObject: {fileID: 5440846222648032759}
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+  m_Mass: 15
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   m_UseGravity: 1
@@ -786,6 +784,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -844,7 +843,6 @@ MonoBehaviour:
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-    armorPiercing: 0
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     shootPos: []
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@@ -909,7 +907,6 @@ MonoBehaviour:
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-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0

+ 2 - 5
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -1199,7 +1199,6 @@ MonoBehaviour:
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@@ -1289,7 +1288,6 @@ MonoBehaviour:
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@@ -1375,7 +1373,7 @@ Rigidbody:
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   m_GameObject: {fileID: 8639832132491289359}
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@@ -1401,6 +1399,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
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   attackMethod_march:
   - attackName: attack_march
@@ -1459,7 +1458,6 @@ MonoBehaviour:
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     bulletPrefab: {fileID: 7473170563405908938, guid: 49e695ae2f4155043a4964f0a3e4a0b5, type: 3}
     shootPos:
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@@ -1527,7 +1525,6 @@ MonoBehaviour:
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+ 1 - 3
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -1200,7 +1200,6 @@ MonoBehaviour:
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   moveCharacter: {fileID: 0}
-  canOnGiant: 0
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@@ -1290,7 +1289,6 @@ MonoBehaviour:
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@@ -1376,7 +1374,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
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+ 2 - 5
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_Monkey.prefab

@@ -922,7 +922,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -1024,6 +1023,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -1082,7 +1082,6 @@ MonoBehaviour:
     minAttackDis: 9
     searchMode: 0
     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -1147,7 +1146,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -1189,7 +1187,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5971333975937033846}
   serializedVersion: 2
-  m_Mass: 5
+  m_Mass: 6
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -1257,7 +1255,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 0}
   moveCharacter: {fileID: 0}
-  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}