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调整相机和视角,调整玩家动画

DESKTOP-PG06IH1\Mr.AB vor 4 Monaten
Ursprung
Commit
b377a0d5bb

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/FX/InjuryNumSummon.prefab

@@ -245,8 +245,8 @@ MonoBehaviour:
   m_fontMaterials: []
   m_fontColor32:
     serializedVersion: 2
-    rgba: 4278211583
-  m_fontColor: {r: 1, g: 0.32400048, b: 0, a: 1}
+    rgba: 4278226431
+  m_fontColor: {r: 1, g: 0.5529412, b: 0, a: 1}
   m_enableVertexGradient: 0
   m_colorMode: 3
   m_fontColorGradient:

+ 6 - 6
ActionTowerDefense/Assets/Resources/Prefab/View.prefab

@@ -413,9 +413,9 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 584ea0f557c97344f9b229261554243d, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  offset: {x: 4, y: 1.5, z: -20}
-  offset_air: {x: 4, y: -6.5, z: -22}
-  lerpValue: 2
+  offset: {x: 6.5, y: 3, z: -22}
+  offset_air: {x: 6, y: -2, z: -25}
+  lerpValue: 1.5
   targetPos: {x: 0, y: 0, z: 0}
   mainCamera: {fileID: 5446471054063718446}
 --- !u!82 &5446471053527330206
@@ -656,7 +656,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5446471054063718445}
-  m_LocalRotation: {x: -0.08715578, y: 0, z: 0, w: 0.9961947}
+  m_LocalRotation: {x: -0.043619405, y: 0, z: 0, w: 0.9990483}
   m_LocalPosition: {x: 0, y: 2, z: -16}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
@@ -664,7 +664,7 @@ Transform:
   - {fileID: 5446471054277531876}
   m_Father: {fileID: 5446471053527330207}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: -10, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: -5, y: 0, z: 0}
 --- !u!20 &5446471054063718446
 Camera:
   m_ObjectHideFlags: 0
@@ -690,7 +690,7 @@ Camera:
     height: 1
   near clip plane: 0.3
   far clip plane: 1000
-  field of view: 40
+  field of view: 43
   orthographic: 0
   orthographic size: 5
   m_Depth: -1

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes