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主角受伤的红字使用单独的预制体

WGL 4 mēneši atpakaļ
vecāks
revīzija
b5dc4c1bc5

+ 307 - 0
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ActionTowerDefense/Assets/Resources/Prefab/FX/InjuryNumPlayer.prefab.meta

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+fileFormatVersion: 2
+guid: 4a700717bc3a50f45bd603f36382651f
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+ 1 - 5
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5676,7 +5676,7 @@ MonoBehaviour:
   totalAttack_summonTime: 0.5
   totalAttack_marchTime: 0.5
   showInjuryNum: 1
-  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumText: {fileID: 6467251191553420251, guid: 4a700717bc3a50f45bd603f36382651f, type: 3}
   injuryNumTextSummon: {fileID: 0}
   injuryNumPos_summon: {x: 0, y: 1}
   injuryNumRandom_summon: {x: 1, y: 1}
@@ -5998,8 +5998,6 @@ MonoBehaviour:
     isDemSummon: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
-  attackEffect: {fileID: 0}
-  effect: {fileID: 0}
   attackDistance: 0
   attackTrigger: {fileID: 1267495056}
   isAttackTriggerOn: 0
@@ -6068,7 +6066,6 @@ MonoBehaviour:
     maxDownAngle: 0
     shootTrack: 0
     shootAlwaysTrack: 0
-    skillPrefab: {fileID: 0}
     skill: {fileID: 0}
   curAttackMethod:
     id: 0
@@ -6129,7 +6126,6 @@ MonoBehaviour:
     maxDownAngle: 0
     shootTrack: 0
     shootAlwaysTrack: 0
-    skillPrefab: {fileID: 0}
     skill: {fileID: 0}
 --- !u!114 &6710692963350512933
 MonoBehaviour:

+ 0 - 8
ActionTowerDefense/Assets/Scripts/Characters/MoveCharacter.cs

@@ -316,14 +316,6 @@ public class MoveCharacter : Character
 
             TextMeshProUGUI text = injuryNum.GetComponentInChildren<TextMeshProUGUI>();
             text.text = damage.ToString();
-            if (gameObject.CompareTag("Player"))
-            {
-                text.color = Color.red;
-                if (debugAttackFrom)
-                {
-                    Debug.Log("Ö÷½ÇÊܵ½" + damage.ToString() + "µãÉ˺¦");
-                }
-            }
         }
 
         uiHp.Show(hp, totalHp);