Bladeren bron

修改BOSS设定

DESKTOP-PG06IH1\Mr.AB 1 jaar geleden
bovenliggende
commit
b5e8b59d0e

+ 8 - 8
ActionTowerDefense/Assets/Resources/Prefab/Boss/YuMenGuan/Block/Block.prefab

@@ -234,7 +234,7 @@ MonoBehaviour:
   bodyCollider: {fileID: 3121816624605619044}
   uiHp: {fileID: 0}
   state: 0
-  totalHp: 500
+  totalHp: 2000
   hp: 0
   isDie: 0
   isRevive: 0
@@ -242,7 +242,7 @@ MonoBehaviour:
   canNotAddForce: 0
   canNotChangeHurt: 0
   invincibleTime: 0
-  totalDieKeepTime: 0.01
+  totalDieKeepTime: 0.1
   dieKeepTime: 0
   canHitFly: 0
   isNonAttack: 0
@@ -276,17 +276,17 @@ MonoBehaviour:
   dropSoul: 5
   dropSoulAngle: 60
   curState: 0
-  chargeTime: 1
+  chargeTime: 5
   outSpeed: 10
   maxHeight: 8
   minHeight: 4
   outDamage:
-    damage: 220
-    attackDir: {x: -1, y: 0, z: 0}
-    force: 100
+    damage: 100
+    attackDir: {x: 0, y: -1, z: 0}
+    force: 5000
     changeHurt: 0
     repelValue: 10
-  sprintAccSpeed: 10
+  sprintAccSpeed: 1
   warning: {fileID: 9177009982160094969, guid: 40d7ae2ce1965f047a98ce15858fe1b8, type: 3}
   posYZ: {x: 0, y: -0.92, z: -1.5}
   bombPrefab: {fileID: 8175092202133514091, guid: 0dc63884e6b61ab49aa0d417e5b57be0, type: 3}
@@ -298,7 +298,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 981574942027924662}
   serializedVersion: 2
-  m_Mass: 1
+  m_Mass: 30
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 0

+ 35 - 15
ActionTowerDefense/Assets/Resources/Prefab/Boss/YuMenGuan/Boss_YuMenGuan.prefab

@@ -27485,13 +27485,13 @@ MonoBehaviour:
   transmitTime: 0
   portalsController: {fileID: 0}
   states:
-  - coreHp: 1000
+  - coreHp: 3000
     scale: 1
     weaknesses:
     - obj: {fileID: 2878654456088225154}
       Hp: 1000
     core: {fileID: 7551100372909007610}
-  - coreHp: 1000
+  - coreHp: 3000
     scale: 2
     weaknesses:
     - obj: {fileID: 2878654456088225154}
@@ -27499,18 +27499,18 @@ MonoBehaviour:
     - obj: {fileID: 2878654455883567284}
       Hp: 1000
     core: {fileID: 7551100372909007610}
-  - coreHp: 1000
-    scale: 4
+  - coreHp: 5000
+    scale: 3
     weaknesses:
     - obj: {fileID: 2878654456088225154}
-      Hp: 1000
+      Hp: 2000
     - obj: {fileID: 2878654455883567284}
-      Hp: 1000
+      Hp: 2000
     core: {fileID: 7551100372909007610}
   curStateId: 0
   restWeaknessNum: 0
   roarEffect: {fileID: 3274725863406055185}
-  roarTime: 3
+  roarTime: 2
   isChangeState: 0
   coreDamageRate: 2
   curTarget: 2
@@ -27539,23 +27539,23 @@ MonoBehaviour:
   wave1: {fileID: 8481532737664997307, guid: 5e9b05873d774fa4888dc4c56a1002f0, type: 3}
   wave2: {fileID: 8481532737664997307, guid: 5e9b05873d774fa4888dc4c56a1002f0, type: 3}
   wave1Damage:
-    damage: 300
+    damage: 100
     attackDir: {x: 0, y: 0, z: 0}
     force: 0
     changeHurt: 0
     repelValue: 0
   wave2Damage:
-  - damage: 200
+  - damage: 100
     attackDir: {x: 0, y: 0, z: 0}
     force: 0
     changeHurt: 0
     repelValue: 0
-  - damage: 300
+  - damage: 150
     attackDir: {x: 0, y: 0, z: 0}
     force: 0
     changeHurt: 0
     repelValue: 0
-  - damage: 400
+  - damage: 200
     attackDir: {x: 0, y: 0, z: 0}
     force: 0
     changeHurt: 0
@@ -27587,12 +27587,12 @@ MonoBehaviour:
   laser: {fileID: 341806172183425059}
   eye: {fileID: 3210012278608099991}
   weakEye: {fileID: 2878654456088225154}
-  waitTime: 3.3333333
-  minBlocks: 5
-  maxBlocks: 10
+  waitTime: 3
+  minBlocks: 10
+  maxBlocks: 20
   aniTime: 1.767
   block: {fileID: 981574942027924662, guid: ea8bb1c4d4cb57e4596f31750d3fa4b0, type: 3}
-  minX: -50
+  minX: 0
   maxX: 50
 --- !u!1 &7912739258329108327
 GameObject:
@@ -32826,6 +32826,18 @@ PrefabInstance:
       propertyPath: m_IsActive
       value: 1
       objectReference: {fileID: 0}
+    - target: {fileID: 1679017151301199965, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
+      propertyPath: boomTime
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1679017151301199965, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
+      propertyPath: attackInfo.force
+      value: 5000
+      objectReference: {fileID: 0}
+    - target: {fileID: 1679017151301199965, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
+      propertyPath: attackInfo.damage
+      value: 100
+      objectReference: {fileID: 0}
     - target: {fileID: 2700654212487626646, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
       propertyPath: m_LocalPosition.y
       value: -0
@@ -32878,6 +32890,14 @@ PrefabInstance:
       propertyPath: m_LocalEulerAnglesHint.z
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 3954340858569282047, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
+      propertyPath: m_Height
+      value: 40
+      objectReference: {fileID: 0}
+    - target: {fileID: 3954340858569282047, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
+      propertyPath: m_Radius
+      value: 15
+      objectReference: {fileID: 0}
     - target: {fileID: 4256629854486027117, guid: cadb01e8f53a04e47995d48a23436d21, type: 3}
       propertyPath: m_Name
       value: RoarEffect

+ 2 - 1
ActionTowerDefense/Assets/Resources/Prefab/Boss/YuMenGuan/ShockWave.prefab

@@ -101631,7 +101631,7 @@ MonoBehaviour:
   bulletType: 1
   isGetTarget: 0
   speed: 20
-  maxFlyTime: 5
+  maxFlyTime: 3
   flyTime: 0
   isTrack: 0
   trackTarget: {fileID: 0}
@@ -101654,6 +101654,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   IsLeft: 0
+  scale: 0
   leftWave: {fileID: 2241834040739202520}
   rightWave: {fileID: 4994920542075585676}
 --- !u!54 &5440897096587230531

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -943,7 +943,7 @@ MonoBehaviour:
   canJumpTime: 0
   leaveGroundCanJumpTime: 0.15
   cacheJumpTime: 0
-  totalCacheJumpTime: 0.6
+  totalCacheJumpTime: 0.2
   flySpeed: 8
   maxFlyHeight: 0
   totalCacheSummonTime: 0.1