WGL 1 сар өмнө
parent
commit
b5f4faa037

+ 1 - 0
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -1397,6 +1397,7 @@ MonoBehaviour:
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+ 192 - 139
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

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@@ -227,59 +244,78 @@ MonoBehaviour:
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@@ -676,7 +729,6 @@ MonoBehaviour:
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@@ -731,6 +783,7 @@ MonoBehaviour:
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+ 1 - 0
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -401,6 +401,7 @@ MonoBehaviour:
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   killer: {fileID: 0}
   searchState: 0
+  myName: "\u6797\u51B2"
   soldierType: 2
   player: {fileID: 0}
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Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 1047 - 3
ActionTowerDefense/Assets/Resources/Prefab/RougueUI/Shop_UI.prefab


+ 1348 - 0
ActionTowerDefense/Assets/Resources/Prefab/RougueUI/WeaponDetail.prefab

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ActionTowerDefense/Assets/Resources/Prefab/RougueUI/WeaponUI.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 5a5d0daf4bdb8734babd9d1774416f21
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+  externalObjects: {}
+  userData: 
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+ 2 - 3
ActionTowerDefense/Assets/Scripts/Characters/AttackTrigger.cs

@@ -32,19 +32,18 @@ public class AttackTrigger : MonoBehaviour
         owner = GetComponentInParent<Character>();
     }
 
-    private void OnTriggerEnter(Collider other)
+    protected virtual void OnTriggerEnter(Collider other)
     {
         if (!isShoot)
         {
             BeHitTrigger hitTrigger = other.GetComponent<BeHitTrigger>();
-
-            TargetType otherTargetType = (TargetType)Enum.Parse(typeof(TargetType), hitTrigger.owner.tag);
             if (hitTrigger != null && !hitTrigger.owner.isDie)
             {
                 if (isSingleAttack && cantSingleAttack)
                 {
                     return;
                 }
+                TargetType otherTargetType = (TargetType)Enum.Parse(typeof(TargetType), hitTrigger.owner.tag);
                 if (!owner.attackController.targetTypes.Exists(x => x == otherTargetType))
                 {
                     return;

+ 2 - 0
ActionTowerDefense/Assets/Scripts/Characters/Demonic.cs

@@ -10,6 +10,8 @@ public class Demonic : MoveCharacter
 {
     [FoldoutGroup("组件")] [DisplayOnly]public SearchState searchState;
 
+    [FoldoutGroup("角色信息")] public string myName;
+
     [Space(30)]
     [Title("Demonic属性")]
     public SoldierType soldierType;      //当前士兵属于什么兵种

+ 19 - 0
ActionTowerDefense/Assets/Scripts/UI/ButtonUI.cs

@@ -15,4 +15,23 @@ public class ButtonUI : MonoBehaviour
     {
         Debug.Log("Test");
     }
+    public void ShowObj(GameObject obj)
+    {
+        obj.SetActive(true);
+    }
+    public void HideObj(GameObject obj)
+    {
+        obj.SetActive(false);
+    }
+    public void ShowObjOrNot(GameObject obj)
+    {
+        if (obj.activeSelf)
+        {
+            obj.SetActive(false);
+        }
+        else
+        {
+            obj.SetActive(true);
+        }
+    }
 }

+ 42 - 0
ActionTowerDefense/Assets/Scripts/UI/WeaponDetails.cs

@@ -0,0 +1,42 @@
+using TMPro;
+using UnityEngine;
+
+public class WeaponDetails : MonoBehaviour
+{
+    public int id;
+    public TextMeshProUGUI nameText;
+    public TextMeshProUGUI Lv;
+    public void Init()
+    {
+        Demonic demonic = PlayersInput.instance[0].demonicPrefabs[id].GetComponent<Demonic>();
+        nameText.text = demonic.myName;
+        SoldierEXP soldierEXP = SoldierEXP.expInstance;
+        Lv.text = $"LV.{soldierEXP.ssexp[id].level}"; 
+    }
+    public void ShowDetail(int id)
+    {
+        if(this.id == -1)
+        {
+            Debug.Log("111");
+            this.id = id;
+            Init();
+            gameObject.SetActive(true);
+        }
+        else
+        {
+            if(this.id == id)
+            {
+                Debug.Log("222");
+                this.id = -1;
+                gameObject.SetActive(false);
+            }
+            else
+            {
+                Debug.Log("333");
+                this.id = id;
+                Init();
+            }
+        }
+
+    }
+}

+ 11 - 0
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