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@@ -891,7 +891,7 @@ public class PlayerController : MoveCharacter
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break;
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case ConductSkills.AddAttack:
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List<Demonic> newGiants = new List<Demonic>();
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- foreach (Demonic d in giants)
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+ foreach (Demonic d in demonicDic[cacheConductId])
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{
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if (!d.isDie)
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{
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@@ -911,6 +911,7 @@ public class PlayerController : MoveCharacter
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{
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damages[i] += (int)(addRate * boostNum * damages[i]);
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}
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+ d.curDamage2 = damages;
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}
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break;
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//Æø¹¦Ê¦
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