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加攻击力数据漏传bug

SZAND\msx_2 10 meses atrás
pai
commit
b776cc39b0

+ 2 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -891,7 +891,7 @@ public class PlayerController : MoveCharacter
                     break;
                 case ConductSkills.AddAttack:
                     List<Demonic> newGiants = new List<Demonic>();
-                    foreach (Demonic d in giants)
+                    foreach (Demonic d in demonicDic[cacheConductId])
                     {
                         if (!d.isDie)
                         {
@@ -911,6 +911,7 @@ public class PlayerController : MoveCharacter
                         {
                             damages[i] += (int)(addRate * boostNum * damages[i]);
                         }
+                        d.curDamage2 = damages;
                     }
                     break;
                 //Æø¹¦Ê¦