@@ -142,6 +142,10 @@ public class WavePowerSkill : MonoBehaviour
if (beHitTrigger && beHitTrigger.owner.tag == "Enemy")
{
Enemy ene = other.GetComponentInParent<Enemy>();
+ if (ene.isDie)
+ {
+ return;
+ }
switch (curMode)
case mode.knockUp: