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@@ -253,8 +253,6 @@ public class YuMenGuan : Boss
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usedWave1.Add(wv2);
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usedWave1.Add(wv2);
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wv1.GetComponent<WaveShockDir>().IsLeft = true;
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wv1.GetComponent<WaveShockDir>().IsLeft = true;
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wv2.GetComponent<WaveShockDir>().IsLeft = false;
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wv2.GetComponent<WaveShockDir>().IsLeft = false;
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- wv1.GetComponent<WaveShockDir>().scale = waveEnlargeScale[curStateId];
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- wv2.GetComponent<WaveShockDir>().scale = waveEnlargeScale[curStateId];
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wv1.GetComponent<WaveShockDir>().CheckTurn();
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wv1.GetComponent<WaveShockDir>().CheckTurn();
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wv2.GetComponent<WaveShockDir>().CheckTurn();
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wv2.GetComponent<WaveShockDir>().CheckTurn();
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wv1.BeShoot(this, wave1pos.position, dir1,false);
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wv1.BeShoot(this, wave1pos.position, dir1,false);
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@@ -274,8 +272,6 @@ public class YuMenGuan : Boss
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usedWave2.Add(wv2);
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usedWave2.Add(wv2);
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wv1.GetComponent<WaveShockDir>().IsLeft = true;
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wv1.GetComponent<WaveShockDir>().IsLeft = true;
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wv2.GetComponent<WaveShockDir>().IsLeft = false;
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wv2.GetComponent<WaveShockDir>().IsLeft = false;
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- wv1.GetComponent<WaveShockDir>().scale = waveEnlargeScale[curStateId];
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- wv2.GetComponent<WaveShockDir>().scale = waveEnlargeScale[curStateId];
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wv1.GetComponent<WaveShockDir>().CheckTurn();
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wv1.GetComponent<WaveShockDir>().CheckTurn();
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wv2.GetComponent<WaveShockDir>().CheckTurn();
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wv2.GetComponent<WaveShockDir>().CheckTurn();
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wv1.BeShoot(this, wave1pos.position, dir1, false);
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wv1.BeShoot(this, wave1pos.position, dir1, false);
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@@ -358,8 +354,6 @@ public class YuMenGuan : Boss
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waveTime = 0;
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waveTime = 0;
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ani.Play("yumenguan_smash_double", 0, 0);
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ani.Play("yumenguan_smash_double", 0, 0);
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Invoke("ToLaunchWave2", launchDelayTime2);
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Invoke("ToLaunchWave2", launchDelayTime2);
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- Invoke("ToLaunchWave2", intervalTime[curStateId] + launchDelayTime2);
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- Invoke("ToLaunchWave2", intervalTime[curStateId] * 2 + launchDelayTime2);
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isWave2 = true;
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isWave2 = true;
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break;
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break;
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default:
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default:
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