@@ -1392,6 +1392,7 @@ public class PlayerController : MoveCharacter
public void PlayerRevive()
{
isRevive = false;
+ isBaseBtnOut = false;
bodyTrans.gameObject.SetActive(true);
uiHp.transform.parent.gameObject.SetActive(true);
rb.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotation;