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@@ -238,6 +238,7 @@ public class MoveCharacter : Character
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//Ôì³ÉÉ˺¦¸½¼ÓÆäËûЧ¹û
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//Ôì³ÉÉ˺¦¸½¼ÓÆäËûЧ¹û
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public override void BeHit(AttackInfo attackInfo, float dir)
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public override void BeHit(AttackInfo attackInfo, float dir)
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{
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{
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+ base.BeHit(attackInfo, dir);
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if (attackInfo.attackEffect.Length > 0)
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if (attackInfo.attackEffect.Length > 0)
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{
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{
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foreach (AttackEffect ae in attackInfo.attackEffect)
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foreach (AttackEffect ae in attackInfo.attackEffect)
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