Kaynağa Gözat

调整怪物表,调整相机角度

DESKTOP-PG06IH1\Mr.AB 1 yıl önce
ebeveyn
işleme
c79930443c

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -576,7 +576,7 @@ MonoBehaviour:
   owner: {fileID: 0}
   isCook: 0
   trigObjList: []
-  needToChange: 1
+  needToChange: 0
   maxLen: 45
   minLen: 35
 --- !u!65 &4334931071865358337
@@ -590,7 +590,7 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 40, y: 5, z: 1}
+  m_Size: {x: 35, y: 15, z: 2}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:

+ 8 - 4
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Assassin.prefab

@@ -46,6 +46,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
+  isCook: 0
   trigObjList: []
   needToChange: 0
   maxLen: 0
@@ -276,7 +277,7 @@ MonoBehaviour:
   beRepelValue: 0
   totalBeRepelValue: 30
   weakTime: 0
-  totalWeakTime: 0
+  totalWeakTime: 2
   weakUpSpeed: 10
   decelerationRatio: 1
   minHurtKeepTime: 0.2
@@ -296,6 +297,9 @@ MonoBehaviour:
   jumpSpeed: 9
   searchState: 0
   attackDistance: 1.5
+  maxAttackDis: 0
+  minAttackDis: 0
+  needToChange: 0
   canFly: 0
   flyHeight: 0
   flyUpSpeed: 10
@@ -324,7 +328,7 @@ MonoBehaviour:
   haveDownRush: 1
   rushHaveAttack: 1
   downRushTime: 0.8
-  finishRushTime: 0.8
+  finishRushTime: 2
   isBack: 0
 --- !u!1 &2437299196663985757
 GameObject:
@@ -410,7 +414,7 @@ Transform:
   m_GameObject: {fileID: 5216717017252562314}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 2, y: 2, z: 2}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 1971427318739414964}
@@ -922,7 +926,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0.9}
+  m_AnchoredPosition: {x: 0, y: 2.26}
   m_SizeDelta: {x: 300, y: 500}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!223 &4829899740812127200

+ 9 - 5
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Float.prefab

@@ -522,7 +522,7 @@ Transform:
   m_GameObject: {fileID: 3041216575519132682}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 2983912410871356969}
@@ -576,6 +576,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
+  isCook: 0
   trigObjList: []
   needToChange: 0
   maxLen: 0
@@ -762,7 +763,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0.9}
+  m_AnchoredPosition: {x: 0, y: 1.64}
   m_SizeDelta: {x: 300, y: 500}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!223 &6998308001004944702
@@ -1021,12 +1022,12 @@ MonoBehaviour:
   totalHp: 2000
   hp: 0
   attack1Infos:
-  - damage: 10
+  - damage: 100
     attackDir: {x: -1, y: 0, z: 0}
     force: 1000
     changeHurt: 0
     repelValue: 0
-  - damage: 10
+  - damage: 100
     attackDir: {x: -1, y: 0, z: 0}
     force: 1000
     changeHurt: 0
@@ -1037,7 +1038,7 @@ MonoBehaviour:
     changeHurt: 1
     repelValue: 0
   attack2Infos:
-  - damage: 10
+  - damage: 110
     attackDir: {x: -1, y: 0, z: 0}
     force: 1000
     changeHurt: 0
@@ -1095,6 +1096,9 @@ MonoBehaviour:
   jumpSpeed: 10
   searchState: 0
   attackDistance: 10
+  maxAttackDis: 0
+  minAttackDis: 0
+  needToChange: 0
   canFly: 1
   flyHeight: 0
   flyUpSpeed: 10

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab

@@ -590,7 +590,7 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 40, y: 5, z: 1}
+  m_Size: {x: 35, y: 15, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Spirits_Assassin.prefab

@@ -47,6 +47,9 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
   trigObjList: []
+  needToChange: 0
+  maxLen: 0
+  minLen: 0
 --- !u!65 &6745998926352348214
 BoxCollider:
   m_ObjectHideFlags: 0
@@ -221,13 +224,13 @@ MonoBehaviour:
   totalHp: 1000
   hp: 0
   attack1Infos:
-  - damage: 200
+  - damage: 300
     attackDir: {x: 2, y: 1, z: 0}
     force: 100
     changeHurt: 1
     repelValue: 100
   attack2Infos:
-  - damage: 50
+  - damage: 100
     attackDir: {x: -2, y: 1, z: 0}
     force: 1000
     changeHurt: 1
@@ -244,6 +247,7 @@ MonoBehaviour:
   invincibleTime: 0
   totalInvincibleTime: 0
   targetCharacter: {fileID: 0}
+  beTargetCharacter: []
   searchTrigger: {fileID: 5104552355235513707}
   targetTypes: 0400000005000000
   canHitFly: 0

+ 9 - 5
ActionTowerDefense/Assets/Resources/Prefab/Spirits_Float.prefab

@@ -576,6 +576,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
+  isCook: 0
   trigObjList: []
   needToChange: 0
   maxLen: 0
@@ -996,26 +997,26 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
-  totalHp: 100
+  totalHp: 3000
   hp: 0
   attack1Infos:
-  - damage: 20
+  - damage: 50
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 0
     repelValue: 10
-  - damage: 20
+  - damage: 50
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 0
     repelValue: 10
-  - damage: 20
+  - damage: 50
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 1
     repelValue: 10
   attack2Infos:
-  - damage: 20
+  - damage: 50
     attackDir: {x: -1, y: 0, z: 0}
     force: 0
     changeHurt: 0
@@ -1074,6 +1075,9 @@ MonoBehaviour:
   totalSummonTime: 0.5
   searchState: 0
   attackDistance: 10
+  maxAttackDis: 0
+  minAttackDis: 0
+  needToChange: 0
   canFly: 1
   flyHeight: 0
   flyUpSpeed: 10

+ 3 - 2
ActionTowerDefense/Assets/Scenes/SampleScene.unity

@@ -359,6 +359,7 @@ MonoBehaviour:
   invincibleTime: 0
   totalInvincibleTime: 2
   targetCharacter: {fileID: 0}
+  beTargetCharacter: []
   searchTrigger: {fileID: 0}
   targetTypes: 
   canHitFly: 0
@@ -1047,7 +1048,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   offsetX: 2
-  offsetY: 3
+  offsetY: 2
   offsetZ: -17
   lerpValue: 3.5
   targetPos: {x: 0, y: 0, z: 0}
@@ -1541,7 +1542,7 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 1, z: 1}
+  m_Size: {x: 1, y: 1, z: 20}
   m_Center: {x: 0, y: 0, z: -1}
 --- !u!23 &1500161233
 MeshRenderer:

+ 30 - 6
ActionTowerDefense/GenerateDatas/json/cfgenemy.json

@@ -38,24 +38,48 @@
   {
     "ID": 4,
     "EnemyPrefab": "Prefab/ESpirits_Assassin",
-    "HP": 1000,
+    "HP": 3000,
     "Attack1": [
-      200
+      600
     ],
     "Attack2": [
-      50
+      100
     ],
     "SortingOrder": 3000
   },
   {
     "ID": 5,
     "EnemyPrefab": "Prefab/ESpirits_Float",
-    "HP": 5000,
+    "HP": 1000,
     "Attack1": [
-      40
+      110
     ],
     "Attack2": [
-      40
+      110
+    ],
+    "SortingOrder": 3000
+  },
+  {
+    "ID": 6,
+    "EnemyPrefab": "Prefab/ESpirits_Cook",
+    "HP": 3000,
+    "Attack1": [
+      100
+    ],
+    "Attack2": [
+      100
+    ],
+    "SortingOrder": 3000
+  },
+  {
+    "ID": 7,
+    "EnemyPrefab": "Prefab/ESpirits_Invisible",
+    "HP": 800,
+    "Attack1": [
+      100
+    ],
+    "Attack2": [
+      0
     ],
     "SortingOrder": 3000
   }

+ 12 - 12
ActionTowerDefense/Luban/.cache.meta

@@ -1,12 +1,12 @@
-D:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/CfgCreateEnemy.cs,3A9B470F9A1FA351330EA275C82C399,1404,1720757251245
-D:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/CfgEnemy.cs,FDE1CE1B09C67F343EE84B2F88F27A6,1820,1720757251245
-D:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/SingleCreateEnemyConfig.cs,C7FC1E458E49806699423B1E827969,4365,1720757251246
-D:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/SingleEnemyConfig.cs,52D50AA62346441E5CF6FB54B178584,3703,1720757251245
-D:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/Tables.cs,912B477615DA4F7C6B7D4A0EE96B27A,1296,1720757251246
-D:/ActionTowerDefense/ActionTowerDefense/GenerateDatas/json/cfgcreateenemy.json,75C73444F16B612FDF9428358877CC,2964,1721100207448
-D:/ActionTowerDefense/ActionTowerDefense/GenerateDatas/json/cfgenemy.json,362C6B25292BE3A4682C45BE93FD10,922,1721100207448
-D:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__beans__.xlsx,98987DA7288FEE34BCD08EA883D425E,9603,1719819418545
-D:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__enums__.xlsx,647733322F7261DFA483C2DBE2D1F9A4,10293,1719819418545
-D:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__tables__.xlsx,D1BC5823EBCE916872405D2DCDC896D,10232,1719819418546
-D:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/出怪表.xlsx,DE24F57AA25ABD27B34AE872C67E1,10461,1721100200424
-D:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx,FD2A0431CC89738EFD9ABA4318888C2,9854,1721100148610
+C:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/CfgCreateEnemy.cs,3A9B470F9A1FA351330EA275C82C399,1404,1711769724306
+C:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/CfgEnemy.cs,FDE1CE1B09C67F343EE84B2F88F27A6,1820,1711769724301
+C:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/SingleCreateEnemyConfig.cs,C7FC1E458E49806699423B1E827969,4365,1721724836325
+C:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/SingleEnemyConfig.cs,52D50AA62346441E5CF6FB54B178584,3703,1711769724284
+C:/ActionTowerDefense/ActionTowerDefense/Assets/Gen/Tables.cs,912B477615DA4F7C6B7D4A0EE96B27A,1296,1711769724292
+C:/ActionTowerDefense/ActionTowerDefense/GenerateDatas/json/cfgcreateenemy.json,75C73444F16B612FDF9428358877CC,2964,1721102657826
+C:/ActionTowerDefense/ActionTowerDefense/GenerateDatas/json/cfgenemy.json,6F18339F1EC1C2978D96D3B85EC1F37C,1299,1721725674985
+C:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__beans__.xlsx,98987DA7288FEE34BCD08EA883D425E,9603,1711190247467
+C:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__enums__.xlsx,647733322F7261DFA483C2DBE2D1F9A4,10293,1711190247467
+C:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/__tables__.xlsx,D1BC5823EBCE916872405D2DCDC896D,10232,1711372939546
+C:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/出怪表.xlsx,C7A7DE3AA56896CDA374A8B18BB4181D,10423,1721725129291
+C:/ActionTowerDefense/ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx,E9811AFB63A622F91E989F6D96E13A50,9922,1721726091037

BIN
ActionTowerDefense/Luban/Config/Datas/出怪表.xlsx


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ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx