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@@ -89,7 +89,7 @@ public class Bullet : MonoBehaviour
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}
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}
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- public void BeShoot(Character own, Vector3 shootPos, Vector3 dir, bool aim = false, bool alwaysTrack = false, Character target = null)
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+ public virtual void BeShoot(Character own, Vector3 shootPos, Vector3 dir, bool aim = false, bool alwaysTrack = false, Character target = null)
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{
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transform.position = shootPos;
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transform.right = -dir;
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@@ -213,7 +213,7 @@ public class Bullet : MonoBehaviour
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}
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}
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- private void BeHitEffect(Collider other, BeHitTrigger bht)
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+ protected void BeHitEffect(Collider other, BeHitTrigger bht)
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{
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if (effect)
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{
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