DESKTOP-27RMV90\A преди 6 месеца
родител
ревизия
c8e6865ae0
променени са 1 файла, в които са добавени 21 реда и са изтрити 40 реда
  1. 21 40
      ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

+ 21 - 40
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -234,7 +234,6 @@ MonoBehaviour:
   totalWeakTime: 3
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -279,7 +278,7 @@ MonoBehaviour:
   isRecorded: 0
   searchState: 0
   soulCollector: {fileID: 0}
-  attackDistance: 1.5
+  attackDistance: 2
   maxAttackDis: 0
   minAttackDis: 0
   needToChange: 0
@@ -319,6 +318,15 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   attackKeys:
+  - aniName: attack_march
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 1.1333
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 1.3333
   - aniName: attack_summon
     keys:
     - attackMethod: 0
@@ -342,15 +350,6 @@ MonoBehaviour:
       endType: 1
       endKeyName: attack_off
       endKeyTime: 0.8667
-  - aniName: attack_march
-    keys:
-    - attackMethod: 1
-      attackType: 0
-      startKeyName: attack_on
-      startKeyTime: 1.1333
-      endType: 1
-      endKeyName: attack_off
-      endKeyTime: 1.3333
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0
@@ -365,10 +364,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -389,6 +384,8 @@ MonoBehaviour:
       damage: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 4347565098670608659}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 0}
@@ -405,11 +402,7 @@ MonoBehaviour:
     attackInfo:
       damage: 10
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 02000000
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
+      attackEffect: 0200000003000000
       floatState:
         time: 0
       blowUp:
@@ -419,9 +412,9 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 30
-        time: 3
+        time: 5
       stun:
-        time: 0
+        time: 6
       armor:
         rate: 0
       changeDamage:
@@ -446,10 +439,6 @@ MonoBehaviour:
       damage: 80
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 00000000
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -487,10 +476,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -535,6 +520,10 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0
 --- !u!1 &2437299196663985757
 GameObject:
   m_ObjectHideFlags: 0
@@ -642,8 +631,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 2.8200002, y: 1.5022345, z: 20}
-  m_Center: {x: -1.28, y: 0.7511172, z: 0}
+  m_Size: {x: 2.7927413, y: 1.5022345, z: 20}
+  m_Center: {x: -1.2663705, y: 0.7511172, z: 0}
 --- !u!114 &3063112574554332383
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -666,10 +655,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -962,10 +947,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp: