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@@ -169,6 +169,7 @@ public class ShopUI : MonoBehaviour
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treasuresSaleUI.owner = treasureInBag;
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treasuresSaleUI.treasure = treasures[i];
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treasuresSaleUI.gameObject.SetActive(false);
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+ treasuresSaleUI.transform.position = treasuresSaleUI.owner.transform.position;
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treasureInBag.Refresh();
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}
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for(int i = treasures.Count; i < bagContent.childCount; i++)
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