Browse Source

修复落地会传地面bug

LAPTOP-OM1V99U2\永远de小亡灵 1 year ago
parent
commit
ccd05fd3ce
19 changed files with 100 additions and 39 deletions
  1. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab
  2. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/Demonic_Giant.prefab
  3. 6 2
      ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab
  4. 6 4
      ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Assassin.prefab
  5. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Cook.prefab
  6. 6 4
      ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Float.prefab
  7. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Invisible.prefab
  8. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab
  9. 3 0
      ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab
  10. 7 7
      ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab
  11. 7 4
      ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Assassin.prefab
  12. 6 4
      ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Cook.prefab
  13. 7 4
      ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Float.prefab
  14. 3 1
      ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Invisible.prefab
  15. 7 0
      ActionTowerDefense/Assets/Resources/Prefab/Player.prefab
  16. 7 4
      ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Assassin.prefab
  17. 6 2
      ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Cook.prefab
  18. 6 2
      ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Float.prefab
  19. 8 1
      ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Invisible.prefab

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -982,6 +982,8 @@ MonoBehaviour:
   rb: {fileID: 8639832132491289349}
   bodyTrans: {fileID: 5769591908339262981}
   beSearchTrigger: {fileID: 316813748882225178}
+  beHitTrigger: {fileID: 9020361017135710302}
+  bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
   state: 0
   attackTime: 0
@@ -990,6 +992,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Giant.prefab

@@ -440,6 +440,8 @@ MonoBehaviour:
   rb: {fileID: 5440846222648032765}
   bodyTrans: {fileID: 6459001683917408033}
   beSearchTrigger: {fileID: 4259433079752244006}
+  beHitTrigger: {fileID: 3377671071202039733}
+  bodyCollider: {fileID: 4543619153787591511}
   uiHp: {fileID: 478072938412589135}
   state: 0
   attackTime: 0
@@ -448,6 +450,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 4000
   hp: 0
   attack1Infos:

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab

@@ -186,6 +186,8 @@ MonoBehaviour:
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -194,6 +196,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 200
   hp: 0
   attack1Infos:
@@ -267,6 +270,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -286,12 +290,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 0
   player: {fileID: 0}
   id: 0
   costMp: 100

+ 6 - 4
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Assassin.prefab

@@ -236,6 +236,8 @@ MonoBehaviour:
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -244,6 +246,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 3000
   hp: 0
   attack1Infos:
@@ -284,8 +287,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 1
@@ -319,6 +320,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -338,12 +340,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  canNotBeHit: 0
   id: 0
   jumpSpeed: 9
   searchState: 0

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Cook.prefab

@@ -824,6 +824,8 @@ MonoBehaviour:
   rb: {fileID: 5440846222648032765}
   bodyTrans: {fileID: 6459001683917408033}
   beSearchTrigger: {fileID: 4259433079752244006}
+  beHitTrigger: {fileID: 3377671071202039733}
+  bodyCollider: {fileID: 4543619153787591511}
   uiHp: {fileID: 5991788786426416620}
   state: 0
   attackTime: 0
@@ -832,6 +834,7 @@ MonoBehaviour:
   isNonAttack: 1
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 1000
   hp: 0
   attack1Infos:

+ 6 - 4
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Float.prefab

@@ -1021,6 +1021,8 @@ MonoBehaviour:
   rb: {fileID: 8639832132491289349}
   bodyTrans: {fileID: 5769591908339262981}
   beSearchTrigger: {fileID: 316813748882225178}
+  beHitTrigger: {fileID: 9020361017135710302}
+  bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
   state: 0
   attackTime: 0
@@ -1029,6 +1031,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 2000
   hp: 0
   attack1Infos:
@@ -1081,8 +1084,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 1
@@ -1116,6 +1117,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -1139,12 +1141,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  canNotBeHit: 0
   id: 0
   jumpSpeed: 10
   searchState: 0

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Invisible.prefab

@@ -239,6 +239,8 @@ MonoBehaviour:
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -247,6 +249,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 5000
   hp: 0
   attack1Infos:

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab

@@ -982,6 +982,8 @@ MonoBehaviour:
   rb: {fileID: 8639832132491289349}
   bodyTrans: {fileID: 5769591908339262981}
   beSearchTrigger: {fileID: 316813748882225178}
+  beHitTrigger: {fileID: 9020361017135710302}
+  bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
   state: 0
   attackTime: 0
@@ -990,6 +992,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

@@ -440,6 +440,8 @@ MonoBehaviour:
   rb: {fileID: 5440846222648032765}
   bodyTrans: {fileID: 6459001683917408033}
   beSearchTrigger: {fileID: 4259433079752244006}
+  beHitTrigger: {fileID: 3377671071202039733}
+  bodyCollider: {fileID: 4543619153787591511}
   uiHp: {fileID: 478072938412589135}
   state: 0
   attackTime: 0
@@ -448,6 +450,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:

+ 7 - 7
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab

@@ -171,12 +171,8 @@ MonoBehaviour:
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
-  spiritsAttackEffect: {fileID: 0}
   offsetY: 1
   hitRate: 1
-  Miss: {fileID: 6380148097413123628, guid: b0832b9907489bd44a617b760ccfd8c8, type: 3}
-  criticalRandom: 0
-  isRandom: 0
 --- !u!1 &2437299196472462361
 GameObject:
   m_ObjectHideFlags: 0
@@ -227,6 +223,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   isTran: 0
   pc: {fileID: 0}
+  isSpirit: 0
   HitCols:
   - {fileID: 3917432747505904452}
   - {fileID: 4960124152152785005}
@@ -238,6 +235,8 @@ MonoBehaviour:
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 5075820377452290163}
   beSearchTrigger: {fileID: 6542925321707027015}
+  beHitTrigger: {fileID: 6427563181875878110}
+  bodyCollider: {fileID: 7970625495845499240}
   uiHp: {fileID: 5757877461832872043}
   state: 0
   attackTime: 0
@@ -246,6 +245,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:
@@ -286,8 +286,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 1
@@ -321,6 +319,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -340,10 +339,11 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
   id: 0
   jumpSpeed: 9

+ 7 - 4
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Assassin.prefab

@@ -224,6 +224,8 @@ MonoBehaviour:
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -232,6 +234,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 1000
   hp: 0
   attack1Infos:
@@ -272,8 +275,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 1
@@ -307,6 +308,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -325,12 +327,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  canNotBeHit: 0
   player: {fileID: 0}
   id: 0
   costMp: 1
@@ -348,6 +350,7 @@ MonoBehaviour:
   hasEffect: 0
   soulCollector: {fileID: 0}
   isBack: 0
+  runSpeed: 0
   attributeUpEffect: {fileID: 0}
   hasUp: 0
   isFirst: 1

+ 6 - 4
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Cook.prefab

@@ -807,6 +807,8 @@ MonoBehaviour:
   rb: {fileID: 5440846222648032765}
   bodyTrans: {fileID: 6459001683917408033}
   beSearchTrigger: {fileID: 4259433079752244006}
+  beHitTrigger: {fileID: 3377671071202039733}
+  bodyCollider: {fileID: 4543619153787591511}
   uiHp: {fileID: 3402650366513594425}
   state: 0
   attackTime: 0
@@ -815,6 +817,7 @@ MonoBehaviour:
   isNonAttack: 1
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 2000
   hp: 0
   attack1Infos: []
@@ -845,8 +848,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 0
@@ -880,6 +881,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -900,12 +902,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 0
   player: {fileID: 0}
   id: 0
   costMp: 1

+ 7 - 4
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Float.prefab

@@ -1001,6 +1001,8 @@ MonoBehaviour:
   rb: {fileID: 8639832132491289349}
   bodyTrans: {fileID: 5769591908339262981}
   beSearchTrigger: {fileID: 316813748882225178}
+  beHitTrigger: {fileID: 9020361017135710302}
+  bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
   state: 0
   attackTime: 0
@@ -1009,6 +1011,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:
@@ -1061,8 +1064,6 @@ MonoBehaviour:
   attackToFloat: 0
   floatTimes: 0
   hasFloatTimes: 0
-  isSoulUnstable: 0
-  soulUnstableTime: 0
   criticalChance: 0
   criticalMultiplier: 0
   canMove: 1
@@ -1096,6 +1097,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -1116,12 +1118,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  canNotBeHit: 0
   player: {fileID: 0}
   id: 0
   costMp: 1
@@ -1139,6 +1141,7 @@ MonoBehaviour:
   hasEffect: 0
   soulCollector: {fileID: 0}
   isBack: 0
+  runSpeed: 0
   attributeUpEffect: {fileID: 0}
   hasUp: 0
   isFirst: 1

+ 3 - 1
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Invisible.prefab

@@ -191,7 +191,6 @@ MonoBehaviour:
   offsetX: 0
   targetPos: {x: 0, y: 0, z: 0}
   back: 20
-  hp: 0
   posx: 0
   targetSoul: {fileID: 0}
   followNumber: 5
@@ -227,6 +226,8 @@ MonoBehaviour:
   rb: {fileID: 2472120008162019348}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -235,6 +236,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 1000
   hp: 0
   attack1Infos:

+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -775,6 +775,8 @@ MonoBehaviour:
   rb: {fileID: 3571941038519084339}
   bodyTrans: {fileID: 2788556811231999033}
   beSearchTrigger: {fileID: 573198802}
+  beHitTrigger: {fileID: 7995092481582001509}
+  bodyCollider: {fileID: 458160094715212641}
   uiHp: {fileID: 205997967}
   state: 1
   attackTime: 0
@@ -783,6 +785,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 3000
   hp: 0
   attack1Infos:
@@ -961,11 +964,15 @@ MonoBehaviour:
   soulCollector: {fileID: 3739918129319493242}
   isTransfiguration: 0
   moveVec: {x: 0, y: 0}
+  reviveTime: 0
+  totalReviveTime: 0
+  isBaseBtnOut: 0
   isClickBtnJump: 0
   isClickBtnRush: 0
   isKeepBtnRush: 0
   isClickBtnSouth: 0
   isClickBtnEast: 0
+  isClickBtnTransfigurate: 0
   isClickBtnWest: 0
   isClickBtnNorth: 0
   isSpiritSummon: 0

+ 7 - 4
ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Assassin.prefab

@@ -193,8 +193,6 @@ MonoBehaviour:
   player: {fileID: 0}
   criticalChance: 0.2
   criticalMultiplier: 2
-  isUltimate: 0
-  isNextUltimate: 0
   distance: 0
   rushSpeed: 20
   rushTime: 0.8
@@ -203,6 +201,7 @@ MonoBehaviour:
   targetDir: {x: 0, y: 0, z: 0}
   time: 0
   nextRushTime: 2
+  state: 0
 --- !u!114 &2437299196472462353
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -229,6 +228,8 @@ MonoBehaviour:
   rb: {fileID: 0}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -237,6 +238,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 1000
   hp: 0
   attack1Infos:
@@ -310,6 +312,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -329,12 +332,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 0
   player: {fileID: 0}
   id: 0
   costMp: 1

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Cook.prefab

@@ -861,6 +861,8 @@ MonoBehaviour:
   rb: {fileID: 0}
   bodyTrans: {fileID: 6459001683917408033}
   beSearchTrigger: {fileID: 4259433079752244006}
+  beHitTrigger: {fileID: 3377671071202039733}
+  bodyCollider: {fileID: 4543619153787591511}
   uiHp: {fileID: 3402650366513594425}
   state: 0
   attackTime: 0
@@ -869,6 +871,7 @@ MonoBehaviour:
   isNonAttack: 1
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 2000
   hp: 0
   attack1Infos: []
@@ -940,6 +943,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -963,12 +967,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 0
   player: {fileID: 0}
   id: 0
   costMp: 1

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Float.prefab

@@ -1079,6 +1079,8 @@ MonoBehaviour:
   rb: {fileID: 0}
   bodyTrans: {fileID: 5769591908339262981}
   beSearchTrigger: {fileID: 316813748882225178}
+  beHitTrigger: {fileID: 9020361017135710302}
+  bodyCollider: {fileID: 2616922587087395095}
   uiHp: {fileID: 3586716274361854270}
   state: 0
   attackTime: 0
@@ -1087,6 +1089,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 100
   hp: 0
   attack1Infos:
@@ -1172,6 +1175,7 @@ MonoBehaviour:
   rapidFallSpeed: 30
   curFallSpeed: 0
   floatState: 0
+  matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mats: []
@@ -1195,12 +1199,12 @@ MonoBehaviour:
   playerMesh: {fileID: 0}
   playerMats: []
   playerOut: []
-  isInvisible: 0
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 0
   player: {fileID: 0}
   id: 0
   costMp: 1

+ 8 - 1
ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Invisible.prefab

@@ -238,6 +238,8 @@ MonoBehaviour:
   rb: {fileID: 0}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
+  beHitTrigger: {fileID: 5333142802677931907}
+  bodyCollider: {fileID: 8367450352918568419}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -246,6 +248,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
+  isRevive: 0
   totalHp: 200
   hp: 0
   attack1Infos:
@@ -340,8 +343,9 @@ MonoBehaviour:
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  isInvisible: 0
+  invisibleTime: 0
   easyToGetHit: 0.2
-  isInvincible: 1
   player: {fileID: 0}
   id: 0
   costMp: 1
@@ -1218,10 +1222,13 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 93b437b250872de40ae6544c67e67b5b, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  upSpeed: 0
+  notFind: 0
   angle: 0
   soulsNumber: 0
   rotateSpeed: 90
   soul: {fileID: 2215608650533722055}
+  soul1: {fileID: 0}
   eSpirits: {fileID: 0}
   soulsList: []
   distance: 1.5