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@@ -82,11 +82,17 @@ public class DashEffect : MonoBehaviour
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}
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public void DashAttack(Character character)
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{
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- if(character.state == CharacterState.Die)
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+
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+ if(character == null)
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{
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return;
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}
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- if(character == null)
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+ if (character.state == CharacterState.Die)
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+ {
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+ return;
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+ }
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+ PlayerController playerController = character.GetComponent<PlayerController>();
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+ if(playerController!=null && playerController.isBaseBtnOut)
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{
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return;
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}
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