@@ -10,12 +10,14 @@ public class GameUI : MonoBehaviour
public Animator player_is_hurt;
public Image half_hp;
public AnimationClip player_is_hurt_animaton;
+ public Transform CD;
private float hurtClipTime;
private float hurtTime;
private bool isHurt;
private float hpRate;
private float lastDyingTime;
+
private void Awake()
{
if (!instance)