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@@ -1885,7 +1885,7 @@ public class PlayerController : MoveCharacter
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break;
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case CharacterState.Sprint:
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aniCollider.Play("Sprint", 0, 0);
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- ani.Play("rush_loop", 0, 0);
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+ //ani.Play("rush_loop", 0, 0);
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velocity = rushDir * rushSpeed;
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break;
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case CharacterState.Die:
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