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动画名称修改方便后续处理

wulifu 1 gadu atpakaļ
vecāks
revīzija
d398bd13af

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/demon_arrow/demon_arrow_Controller.controller

@@ -603,7 +603,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack1
+  m_Name: attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -806,7 +806,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack2
+  m_Name: attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/demon_giant/demon_diant_Controller.controller

@@ -757,7 +757,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack2
+  m_Name: attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -783,7 +783,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack1
+  m_Name: attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/demon_sword/demon_sword_Controller.controller

@@ -443,7 +443,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack2
+  m_Name: attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -818,7 +818,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack1
+  m_Name: attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Character.cs

@@ -198,7 +198,7 @@ public class Character : MonoBehaviour
             }
         }
 
-        ani.Play("attack1", 0, 0);
+        ani.Play("attack_summon", 0, 0);
         aniCollider.Play("Attack1", 1, 0);
         attackTime = totalAttack1Time;
         switch (attackType)
@@ -243,7 +243,7 @@ public class Character : MonoBehaviour
             }
         }
 
-        ani.Play("attack2", 0, 0);
+        ani.Play("attack_march", 0, 0);
         aniCollider.Play("Attack2", 1, 0);
         attackTime = totalAttack2Time;
         switch (attackType)