소스 검색

敌方怪物子弹改动,玩家动画改动

DESKTOP-PG06IH1\Mr.AB 6 달 전
부모
커밋
d40b5d9bfc

+ 350 - 0
ActionTowerDefense/Assets/Resources/Prefab/Arrow_red.prefab

@@ -0,0 +1,350 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &4418270249236143766
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 2741126262971895706}
+  - component: {fileID: 2256094195859455462}
+  m_Layer: 0
+  m_Name: Trail
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &2741126262971895706
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4418270249236143766}
+  m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
+  m_LocalPosition: {x: -1.074, y: -0.04, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 7473170561697162167}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!96 &2256094195859455462
+TrailRenderer:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4418270249236143766}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 0
+  m_LightProbeUsage: 0
+  m_ReflectionProbeUsage: 0
+  m_RayTracingMode: 0
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: c1cf7ff6fbaf16f448d4560b7ffa0184, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_Time: 0.3
+  m_Parameters:
+    serializedVersion: 3
+    widthMultiplier: 0.5
+    widthCurve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 1
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0.33333334
+        outWeight: 0.33333334
+      - serializedVersion: 3
+        time: 1
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    colorGradient:
+      serializedVersion: 2
+      key0: {r: 1, g: 0, b: 0.009994984, a: 0}
+      key1: {r: 1, g: 0.043130882, b: 0, a: 0.12156863}
+      key2: {r: 0.9755827, g: 1, b: 0.2980392, a: 0.11764706}
+      key3: {r: 0, g: 0, b: 0, a: 0}
+      key4: {r: 0, g: 0, b: 0, a: 0}
+      key5: {r: 0, g: 0, b: 0, a: 0}
+      key6: {r: 0, g: 0, b: 0, a: 0}
+      key7: {r: 0, g: 0, b: 0, a: 0}
+      ctime0: 6746
+      ctime1: 33519
+      ctime2: 65535
+      ctime3: 0
+      ctime4: 0
+      ctime5: 0
+      ctime6: 0
+      ctime7: 0
+      atime0: 0
+      atime1: 1618
+      atime2: 13639
+      atime3: 65535
+      atime4: 0
+      atime5: 0
+      atime6: 0
+      atime7: 0
+      m_Mode: 0
+      m_NumColorKeys: 2
+      m_NumAlphaKeys: 4
+    numCornerVertices: 0
+    numCapVertices: 0
+    alignment: 0
+    textureMode: 0
+    shadowBias: 0.5
+    generateLightingData: 0
+  m_MinVertexDistance: 0.1
+  m_Autodestruct: 0
+  m_Emitting: 1
+--- !u!1 &7473170561697162160
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 7473170561697162167}
+  - component: {fileID: 7473170561697162166}
+  m_Layer: 0
+  m_Name: Arrow
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &7473170561697162167
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170561697162160}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 1.8906, y: -0.001, z: 0}
+  m_LocalScale: {x: 1.9331386, y: 2.6762064, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 2741126262971895706}
+  m_Father: {fileID: 7473170563405908937}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!212 &7473170561697162166
+SpriteRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170561697162160}
+  m_Enabled: 1
+  m_CastShadows: 0
+  m_ReceiveShadows: 0
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 0
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 13c0c5858d1bcb84d8fe0186015b803a, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 0
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: -1730265859
+  m_SortingLayer: 4
+  m_SortingOrder: 1
+  m_Sprite: {fileID: 21300000, guid: b7dafa7e5223da44d98bba0cc7ca80f7, type: 3}
+  m_Color: {r: 1, g: 0, b: 0.21247053, a: 0.62352943}
+  m_FlipX: 0
+  m_FlipY: 0
+  m_DrawMode: 0
+  m_Size: {x: 0.5820022, y: 1.0000005}
+  m_AdaptiveModeThreshold: 0.5
+  m_SpriteTileMode: 0
+  m_WasSpriteAssigned: 1
+  m_MaskInteraction: 0
+  m_SpriteSortPoint: 0
+--- !u!1 &7473170563405908938
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 7473170563405908937}
+  - component: {fileID: 7414042625370929500}
+  - component: {fileID: 7485360237884938143}
+  - component: {fileID: 8541051486027365006}
+  m_Layer: 14
+  m_Name: Arrow_red
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &7473170563405908937
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170563405908938}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0.9, y: 0, z: 0}
+  m_LocalScale: {x: 0.8, y: 0.1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 7473170561697162167}
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &7414042625370929500
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170563405908938}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 1
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 0.44393843, y: 2, z: 20}
+  m_Center: {x: -0.15355927, y: 0, z: 0}
+--- !u!114 &7485360237884938143
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170563405908938}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 9a4a2dbc1e482cd4b9f1532e1fddcb30, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  canStop: 0
+  stopTime: 1.5
+  owner: {fileID: 0}
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+    blowUp:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    shotDown:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    weak:
+      time: 0
+    armor:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+  rb: {fileID: 0}
+  trigedObjs: []
+  bulletType: 0
+  isGetTarget: 0
+  speed: 20
+  maxFlyTime: 2
+  flyTime: 0
+  isTrack: 0
+  canAlwaysTrack: 0
+  trackTarget: {fileID: 0}
+  canTransmit: 0
+  haveTransmit: 0
+  transmitTime: 0
+  portalsController: {fileID: 0}
+--- !u!54 &8541051486027365006
+Rigidbody:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7473170563405908938}
+  serializedVersion: 2
+  m_Mass: 1
+  m_Drag: 0
+  m_AngularDrag: 0.05
+  m_UseGravity: 0
+  m_IsKinematic: 0
+  m_Interpolate: 0
+  m_Constraints: 56
+  m_CollisionDetection: 0

+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/Arrow_red.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 49e695ae2f4155043a4964f0a3e4a0b5
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 3
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -242,6 +242,7 @@ MonoBehaviour:
   attributeTime: 0
   floatingState: 0
   hitState: 0
+  isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   haveVulnerable: 0
@@ -779,8 +780,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 21.102495, y: 14, z: 20}
-  m_Center: {x: -1.308753, y: -3.1099997, z: 0}
+  m_Size: {x: 21.102495, y: 25, z: 20}
+  m_Center: {x: -1.308753, y: -8, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:
   m_ObjectHideFlags: 0
@@ -1399,7 +1400,7 @@ MonoBehaviour:
     targetTypes: 010000000200000003000000
     canHitFly: 1
     armorPiercing: 0
-    bulletPrefab: {fileID: 7473170563405908938, guid: 0460e8750cef0df4292f6d2bb56a4843, type: 3}
+    bulletPrefab: {fileID: 7473170563405908938, guid: 49e695ae2f4155043a4964f0a3e4a0b5, type: 3}
     shootPos:
     - {fileID: 8482269351142858204}
     - {fileID: 776105162125788029}

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -1380,7 +1380,7 @@ MonoBehaviour:
     attackEffect: {fileID: 0}
     attackInfo:
       attackValue: 0
-      damage: 80
+      damage: 120
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes


+ 1 - 1
ActionTowerDefense/Assets/Resources/Spine/demonic_giant/demon_giant_SkeletonData_Controller.controller

@@ -673,7 +673,7 @@ AnimatorStateMachine:
   m_EntryPosition: {x: 50, y: 120, z: 0}
   m_ExitPosition: {x: 800, y: 120, z: 0}
   m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
-  m_DefaultState: {fileID: 190661455078079238}
+  m_DefaultState: {fileID: -3617538095164466728}
 --- !u!74 &5394906372540390657
 AnimationClip:
   m_ObjectHideFlags: 0