Browse Source

调整体重

DESKTOP-PG06IH1\Mr.AB 2 months ago
parent
commit
d456e22975

+ 11 - 11
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -101,6 +101,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -211,6 +212,7 @@ MonoBehaviour:
   owner: {fileID: 1986582536140952583}
   attackerID: 0
   curX: 0
+  mats: []
 --- !u!114 &1645771639631463631
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -228,6 +230,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -276,6 +279,7 @@ MonoBehaviour:
   isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  rotateCenterHeight: 1
   startFlyAngle: 15
   flyingRotateSpeedRange: {x: 15, y: 45}
   compressionDegree: 0.8
@@ -312,6 +316,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1279,6 +1284,7 @@ MonoBehaviour:
   totalHp: 30
   hp: 0
   canFly: 1
+  canControlFly: 0
   nowCanFly: 0
   canNotShotDown: 1
   canNotAddForce: 0
@@ -1359,20 +1365,11 @@ MonoBehaviour:
   type: -1
   searchState: 0
   attackRatio: 0
+  len: 0
   dropSoulMax: 1
   dropSoulMin: 1
   dropProbability: 100
   dropSoulAngle: 90
-  canEscape: 0
-  stopEscapeCD: 0
-  escapeSpeed: 0
-  distanceToTowerDeviation: 0
-  distanceToTowerBase: 0
-  distanceToEnemyDeviation: 0
-  distanceToEnemyBase: 0
-  canClimb: 0
-  pathCreator: {fileID: 0}
-  climbSpeed: 0
 --- !u!54 &8639832132491289349
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -1381,7 +1378,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
-  m_Mass: 7
+  m_Mass: 5
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 0
@@ -1434,6 +1431,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1498,6 +1496,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 5
       attackDir: {x: -1, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 04000000
       floatState:
         time: 0
@@ -1567,6 +1566,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -1379,7 +1379,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 5
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 0

+ 11 - 11
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1006.prefab

@@ -179,6 +179,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -306,6 +307,7 @@ MonoBehaviour:
   totalHp: 50
   hp: 0
   canFly: 0
+  canControlFly: 0
   nowCanFly: 0
   canNotShotDown: 1
   canNotAddForce: 0
@@ -386,20 +388,11 @@ MonoBehaviour:
   type: -1
   searchState: 0
   attackRatio: 0
+  len: 0
   dropSoulMax: 2
   dropSoulMin: 2
   dropProbability: 100
   dropSoulAngle: 90
-  canEscape: 0
-  stopEscapeCD: 0
-  escapeSpeed: 0
-  distanceToTowerDeviation: 0
-  distanceToTowerBase: 0
-  distanceToEnemyDeviation: 0
-  distanceToEnemyBase: 0
-  canClimb: 0
-  pathCreator: {fileID: 0}
-  climbSpeed: 0
 --- !u!54 &2437299196472462355
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -408,7 +401,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 5
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -461,6 +454,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -522,6 +516,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 100
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -588,6 +583,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -941,6 +937,7 @@ MonoBehaviour:
   owner: {fileID: 5720304588384615462}
   attackerID: 0
   curX: 0
+  mats: []
 --- !u!114 &7095292901101286790
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -958,6 +955,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1006,6 +1004,7 @@ MonoBehaviour:
   isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  rotateCenterHeight: 1
   startFlyAngle: 15
   flyingRotateSpeedRange: {x: 15, y: 45}
   compressionDegree: 0.8
@@ -1042,6 +1041,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0

+ 11 - 11
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -101,6 +101,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -211,6 +212,7 @@ MonoBehaviour:
   owner: {fileID: 1986582536140952583}
   attackerID: 0
   curX: 0
+  mats: []
 --- !u!114 &9182774060409537036
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -231,6 +233,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -293,6 +296,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -341,6 +345,7 @@ MonoBehaviour:
   isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  rotateCenterHeight: 1
   startFlyAngle: 15
   flyingRotateSpeedRange: {x: 15, y: 45}
   compressionDegree: 0.8
@@ -1279,6 +1284,7 @@ MonoBehaviour:
   totalHp: 1000
   hp: 100
   canFly: 1
+  canControlFly: 0
   nowCanFly: 0
   canNotShotDown: 1
   canNotAddForce: 0
@@ -1359,20 +1365,11 @@ MonoBehaviour:
   type: -1
   searchState: 0
   attackRatio: 0
+  len: 0
   dropSoulMax: 5
   dropSoulMin: 5
   dropProbability: 100
   dropSoulAngle: 90
-  canEscape: 0
-  stopEscapeCD: 0
-  escapeSpeed: 0
-  distanceToTowerDeviation: 0
-  distanceToTowerBase: 0
-  distanceToEnemyDeviation: 0
-  distanceToEnemyBase: 0
-  canClimb: 0
-  pathCreator: {fileID: 0}
-  climbSpeed: 0
 --- !u!54 &8639832132491289349
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -1381,7 +1378,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 15
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 0
@@ -1434,6 +1431,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1498,6 +1496,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 05000000
       floatState:
         time: 0
@@ -1567,6 +1566,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -1376,7 +1376,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 5
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 0

+ 9 - 3
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

@@ -103,6 +103,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -234,6 +235,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -296,6 +298,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -344,6 +347,7 @@ MonoBehaviour:
   isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  rotateCenterHeight: 1
   startFlyAngle: 15
   flyingRotateSpeedRange: {x: 15, y: 45}
   compressionDegree: 0.8
@@ -758,7 +762,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5440846222648032759}
   serializedVersion: 2
-  m_Mass: 50
+  m_Mass: 20
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -811,6 +815,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -872,6 +877,7 @@ MonoBehaviour:
       attackValue: 13
       damage: 10
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 01000000
       floatState:
         time: 0
@@ -937,6 +943,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 2
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -1003,6 +1010,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -1315,8 +1323,6 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
   - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
-  - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
-  - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0

+ 11 - 1
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -297,7 +297,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 10
+  m_Mass: 5
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -386,6 +386,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -447,6 +448,7 @@ MonoBehaviour:
       attackValue: 25
       damage: 5
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 02000000
       floatState:
         time: 0
@@ -512,6 +514,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 1
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -578,6 +581,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
       attackEffect: 
       floatState:
         time: 0
@@ -782,6 +786,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1100,6 +1105,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1507,6 +1513,7 @@ MonoBehaviour:
   owner: {fileID: 2437299196472462353}
   attackerID: 0
   curX: 0
+  mats: []
 --- !u!114 &8560863157126245607
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1527,6 +1534,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1589,6 +1597,7 @@ MonoBehaviour:
     attackValue: 0
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
+    effect: {fileID: 0}
     attackEffect: 
     floatState:
       time: 0
@@ -1637,6 +1646,7 @@ MonoBehaviour:
   isFly: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  rotateCenterHeight: 1
   startFlyAngle: 15
   flyingRotateSpeedRange: {x: 15, y: 45}
   compressionDegree: 0.8