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@@ -103,6 +103,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -234,6 +235,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -296,6 +298,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -344,6 +347,7 @@ MonoBehaviour:
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isFly: 0
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decelerationRatioX: 2
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decelerationRatioY: 15
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+ rotateCenterHeight: 1
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startFlyAngle: 15
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flyingRotateSpeedRange: {x: 15, y: 45}
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compressionDegree: 0.8
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@@ -758,7 +762,7 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5440846222648032759}
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serializedVersion: 2
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- m_Mass: 50
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+ m_Mass: 20
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m_Drag: 0.1
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m_AngularDrag: 0.05
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m_UseGravity: 1
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@@ -811,6 +815,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -872,6 +877,7 @@ MonoBehaviour:
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attackValue: 13
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damage: 10
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect: 01000000
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floatState:
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time: 0
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@@ -937,6 +943,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 2
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -1003,6 +1010,7 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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floatState:
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time: 0
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@@ -1315,8 +1323,6 @@ MeshRenderer:
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m_Materials:
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- {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
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- {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
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- - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
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- - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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