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修改相机跟随速度以及玩家在屏幕中的位置

DESKTOP-PG06IH1\Mr.AB 5 months ago
parent
commit
d829a5e5ec
1 changed files with 5 additions and 5 deletions
  1. 5 5
      ActionTowerDefense/Assets/Resources/Prefab/View.prefab

+ 5 - 5
ActionTowerDefense/Assets/Resources/Prefab/View.prefab

@@ -417,7 +417,7 @@ MonoBehaviour:
   offsetY: 2
   offsetZ: -17
   totalOffsetYDown: -10
-  lerpValue: 2.8
+  lerpValue: 2
   targetPos: {x: 0, y: 0, z: 0}
   cameraPos: {x: 0, y: 0, z: 0}
   mainCamera: {fileID: 5446471054063718446}
@@ -662,15 +662,15 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5446471054063718445}
-  m_LocalRotation: {x: -0.06828801, y: -0, z: -0, w: 0.9976657}
-  m_LocalPosition: {x: 0, y: 3, z: -16}
+  m_LocalRotation: {x: -0.08715578, y: 0, z: 0, w: 0.9961947}
+  m_LocalPosition: {x: 0, y: 2, z: -16}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 5446471054277531876}
   m_Father: {fileID: 5446471053527330207}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: -7.831, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: -10, y: 0, z: 0}
 --- !u!20 &5446471054063718446
 Camera:
   m_ObjectHideFlags: 0
@@ -696,7 +696,7 @@ Camera:
     height: 1
   near clip plane: 0.3
   far clip plane: 1000
-  field of view: 55
+  field of view: 50
   orthographic: 0
   orthographic size: 5
   m_Depth: -1