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数值调整,此版本作为新的标准数值。降低魂最大高度

DESKTOP-PG06IH1\Mr.AB 10 months ago
parent
commit
d8633263df

+ 3 - 3
ActionTowerDefense/Assets/Resources/Prefab/Conduct/WavePower.prefab

@@ -29,7 +29,7 @@ Transform:
   serializedVersion: 2
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0.8, y: 4.06, z: 1}
+  m_LocalScale: {x: 0.8, y: 2.985318, z: 1}
   m_ConstrainProportionsScale: 0
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Children: []
   m_Father: {fileID: 0}
   m_Father: {fileID: 0}
@@ -105,7 +105,7 @@ MonoBehaviour:
   pc: {fileID: 0}
   pc: {fileID: 0}
   curMode: 1
   curMode: 1
   maxLength: 9
   maxLength: 9
-  longSpeed: 30
+  longSpeed: 10
   longFX: 0
   longFX: 0
   maxForceX: 10000
   maxForceX: 10000
   minForceX: 25000
   minForceX: 25000
@@ -114,7 +114,7 @@ MonoBehaviour:
   damage: 0
   damage: 0
   singleTime: 0.5
   singleTime: 0.5
   continueTime: 2
   continueTime: 2
-  hitIntervalTime: 1
+  hitIntervalTime: 0.2
   moreComaTime: 0.5
   moreComaTime: 0.5
   targetEnes: []
   targetEnes: []
   singleTarget: {fileID: 0}
   singleTarget: {fileID: 0}

+ 8 - 4
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -1060,17 +1060,17 @@ MonoBehaviour:
   - {fileID: 6220414675483084992}
   - {fileID: 6220414675483084992}
   shootTrack: 1
   shootTrack: 1
   attack1Infos:
   attack1Infos:
-  - damage: 40
+  - damage: 200
     attackDir: {x: -1, y: 0, z: 0}
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     force: 100
     changeHurt: 0
     changeHurt: 0
     repelValue: 0
     repelValue: 0
-  - damage: 40
+  - damage: 200
     attackDir: {x: -1, y: 0, z: 0}
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     force: 100
     changeHurt: 0
     changeHurt: 0
     repelValue: 0
     repelValue: 0
-  - damage: 40
+  - damage: 200
     attackDir: {x: -1, y: 0, z: 0}
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     force: 100
     changeHurt: 0
     changeHurt: 0
@@ -1083,11 +1083,13 @@ MonoBehaviour:
     repelValue: 0
     repelValue: 0
   attackTriggers: []
   attackTriggers: []
   addAttackEffect: {fileID: 0}
   addAttackEffect: {fileID: 0}
-  curDamage: 
+  curDamage1: 
+  curDamage2: 
   targetTypes: 040000000500000006000000
   targetTypes: 040000000500000006000000
   targetCharacter: {fileID: 0}
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   attackTarget: {fileID: 0}
   beTargetCharacter: []
   beTargetCharacter: []
+  getDistanceOffset: 0
   isSpirit: 0
   isSpirit: 0
   isTran: 0
   isTran: 0
   pc: {fileID: 0}
   pc: {fileID: 0}
@@ -1098,6 +1100,7 @@ MonoBehaviour:
   toLargeSize: 0
   toLargeSize: 0
   cookEffect: {fileID: 0}
   cookEffect: {fileID: 0}
   attack1ShootCanTransmit: 1
   attack1ShootCanTransmit: 1
+  debugAttackFrom: 0
   matState: 1
   matState: 1
   spinee: {fileID: 0}
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mesh: {fileID: 0}
@@ -1187,6 +1190,7 @@ MonoBehaviour:
   dropSoulMin: 1
   dropSoulMin: 1
   dropSoulAngle: 60
   dropSoulAngle: 60
   upFirstAfterWeaknessOrNot: 0
   upFirstAfterWeaknessOrNot: 0
+  isBeBlownUp: 0
 --- !u!54 &8639832132491289349
 --- !u!54 &8639832132491289349
 Rigidbody:
 Rigidbody:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0

+ 7 - 3
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab

@@ -219,13 +219,13 @@ MonoBehaviour:
   shootPos: []
   shootPos: []
   shootTrack: 0
   shootTrack: 0
   attack1Infos:
   attack1Infos:
-  - damage: 50
+  - damage: 200
     attackDir: {x: -3, y: 1, z: 0}
     attackDir: {x: -3, y: 1, z: 0}
     force: 10000
     force: 10000
     changeHurt: 1
     changeHurt: 1
     repelValue: 52
     repelValue: 52
   attack2Infos:
   attack2Infos:
-  - damage: 50
+  - damage: 200
     attackDir: {x: -3, y: 1, z: 0}
     attackDir: {x: -3, y: 1, z: 0}
     force: 1000
     force: 1000
     changeHurt: 1
     changeHurt: 1
@@ -233,11 +233,13 @@ MonoBehaviour:
   attackTriggers:
   attackTriggers:
   - {fileID: 4347565098670608659}
   - {fileID: 4347565098670608659}
   addAttackEffect: {fileID: 0}
   addAttackEffect: {fileID: 0}
-  curDamage: 
+  curDamage1: 
+  curDamage2: 
   targetTypes: 040000000500000006000000
   targetTypes: 040000000500000006000000
   targetCharacter: {fileID: 0}
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   attackTarget: {fileID: 0}
   beTargetCharacter: []
   beTargetCharacter: []
+  getDistanceOffset: 0
   isSpirit: 0
   isSpirit: 0
   isTran: 0
   isTran: 0
   pc: {fileID: 0}
   pc: {fileID: 0}
@@ -248,6 +250,7 @@ MonoBehaviour:
   toLargeSize: 0
   toLargeSize: 0
   cookEffect: {fileID: 0}
   cookEffect: {fileID: 0}
   attack1ShootCanTransmit: 0
   attack1ShootCanTransmit: 0
+  debugAttackFrom: 0
   matState: 1
   matState: 1
   spinee: {fileID: 0}
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mesh: {fileID: 0}
@@ -337,6 +340,7 @@ MonoBehaviour:
   dropSoulMin: 1
   dropSoulMin: 1
   dropSoulAngle: 60
   dropSoulAngle: 60
   upFirstAfterWeaknessOrNot: 0
   upFirstAfterWeaknessOrNot: 0
+  isBeBlownUp: 0
 --- !u!54 &2437299196472462355
 --- !u!54 &2437299196472462355
 Rigidbody:
 Rigidbody:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0

+ 5 - 2
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Float.prefab

@@ -1133,11 +1133,13 @@ MonoBehaviour:
     repelValue: 0
     repelValue: 0
   attackTriggers: []
   attackTriggers: []
   addAttackEffect: {fileID: 0}
   addAttackEffect: {fileID: 0}
-  curDamage: 
+  curDamage1: 
+  curDamage2: 
   targetTypes: 010000000300000002000000
   targetTypes: 010000000300000002000000
   targetCharacter: {fileID: 0}
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   attackTarget: {fileID: 0}
   beTargetCharacter: []
   beTargetCharacter: []
+  getDistanceOffset: 0
   isSpirit: 1
   isSpirit: 1
   isTran: 0
   isTran: 0
   pc: {fileID: 0}
   pc: {fileID: 0}
@@ -1148,6 +1150,7 @@ MonoBehaviour:
   toLargeSize: 0
   toLargeSize: 0
   cookEffect: {fileID: 0}
   cookEffect: {fileID: 0}
   attack1ShootCanTransmit: 0
   attack1ShootCanTransmit: 0
+  debugAttackFrom: 0
   matState: 1
   matState: 1
   spinee: {fileID: 0}
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mesh: {fileID: 0}
@@ -1261,4 +1264,4 @@ MonoBehaviour:
   rushHaveAttack: 0
   rushHaveAttack: 0
   downRushTime: 0
   downRushTime: 0
   finishRushTime: 0
   finishRushTime: 0
-  upFirstAfterWeaknessOrNot: 0
+  upFirstAfterWeaknessOrNot: 1

+ 5 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab

@@ -1083,11 +1083,13 @@ MonoBehaviour:
     repelValue: 0
     repelValue: 0
   attackTriggers: []
   attackTriggers: []
   addAttackEffect: {fileID: 0}
   addAttackEffect: {fileID: 0}
-  curDamage: 
+  curDamage1: 
+  curDamage2: 
   targetTypes: 010000000300000002000000
   targetTypes: 010000000300000002000000
   targetCharacter: {fileID: 0}
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   attackTarget: {fileID: 0}
   beTargetCharacter: []
   beTargetCharacter: []
+  getDistanceOffset: 0
   isSpirit: 0
   isSpirit: 0
   isTran: 0
   isTran: 0
   pc: {fileID: 0}
   pc: {fileID: 0}
@@ -1098,6 +1100,7 @@ MonoBehaviour:
   toLargeSize: 0
   toLargeSize: 0
   cookEffect: {fileID: 0}
   cookEffect: {fileID: 0}
   attack1ShootCanTransmit: 1
   attack1ShootCanTransmit: 1
+  debugAttackFrom: 0
   matState: 1
   matState: 1
   spinee: {fileID: 0}
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mesh: {fileID: 0}
@@ -1207,7 +1210,7 @@ MonoBehaviour:
   rushHaveAttack: 0
   rushHaveAttack: 0
   downRushTime: 0
   downRushTime: 0
   finishRushTime: 0
   finishRushTime: 0
-  upFirstAfterWeaknessOrNot: 0
+  upFirstAfterWeaknessOrNot: 1
 --- !u!54 &8639832132491289349
 --- !u!54 &8639832132491289349
 Rigidbody:
 Rigidbody:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0

+ 7 - 2
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -885,6 +885,7 @@ MonoBehaviour:
   toLargeSize: 0
   toLargeSize: 0
   cookEffect: {fileID: 0}
   cookEffect: {fileID: 0}
   attack1ShootCanTransmit: 0
   attack1ShootCanTransmit: 0
+  debugAttackFrom: 0
   matState: 1
   matState: 1
   spinee: {fileID: 0}
   spinee: {fileID: 0}
   mesh: {fileID: 0}
   mesh: {fileID: 0}
@@ -1045,7 +1046,7 @@ MonoBehaviour:
   - 1
   - 1
   - 1
   - 1
   - 1
   - 1
-  conductSkills: 060000000000000001000000
+  conductSkills: 070000000000000004000000
   conductCanRelease: 010101
   conductCanRelease: 010101
   conductReadyTip: {fileID: 946637326309089849}
   conductReadyTip: {fileID: 946637326309089849}
   timeSlowingMultiplier: 0.15
   timeSlowingMultiplier: 0.15
@@ -1074,7 +1075,7 @@ MonoBehaviour:
   mountainOffset: {x: 0, y: 7, z: 0}
   mountainOffset: {x: 0, y: 7, z: 0}
   largeX: 0
   largeX: 0
   wavePowerObj: {fileID: 8625694250200680089, guid: 2ee85ceccd170b94b8ba929f3b58af5f, type: 3}
   wavePowerObj: {fileID: 8625694250200680089, guid: 2ee85ceccd170b94b8ba929f3b58af5f, type: 3}
-  wavePowerDamage: 100
+  wavePowerDamage: 20
   flyingSwordsObj: {fileID: 256012001268456902, guid: 28fffa39583087344b7b2620e7284dd5, type: 3}
   flyingSwordsObj: {fileID: 256012001268456902, guid: 28fffa39583087344b7b2620e7284dd5, type: 3}
   angryBulletObj: {fileID: 8625694250200680089, guid: 4a30da3dcf83256468df404f06d44533, type: 3}
   angryBulletObj: {fileID: 8625694250200680089, guid: 4a30da3dcf83256468df404f06d44533, type: 3}
   angryBulletNum: 7
   angryBulletNum: 7
@@ -1958,6 +1959,10 @@ PrefabInstance:
       propertyPath: InitialModule.startLifetime.scalar
       propertyPath: InitialModule.startLifetime.scalar
       value: 0.4
       value: 0.4
       objectReference: {fileID: 0}
       objectReference: {fileID: 0}
+    - target: {fileID: 7494808838419429864, guid: 00e0f54f92bab0e4f8e42b1550fc8955, type: 3}
+      propertyPath: InitialModule.startColor.maxColor.a
+      value: 0.70980394
+      objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedComponents: []
     m_RemovedGameObjects: []
     m_RemovedGameObjects: []
     m_AddedGameObjects: []
     m_AddedGameObjects: []

File diff suppressed because it is too large
+ 149 - 16
ActionTowerDefense/Assets/Resources/Prefab/soul.prefab


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