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@@ -8,6 +8,8 @@ public class Trans_Float : MonoBehaviour
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//public float changeTime;
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//public float changeTime;
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public Vector3 UIoffset; //UIµ÷ÕûÖµ
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public Vector3 UIoffset; //UIµ÷ÕûÖµ
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+ public float floatProbability; //Ư¸¡¸ÅÂÊ
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+
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public int mpJ;
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public int mpJ;
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public int mpK;
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public int mpK;
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public int mpL;
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public int mpL;
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@@ -59,9 +61,8 @@ public class Trans_Float : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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controller = GetComponentInParent<PlayerController>();
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controller = GetComponentInParent<PlayerController>();
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- controller.isMpRepel = false;
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- controller.mp = controller.totalMp;
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- controller.uiMp.Show(controller.mp, controller.totalMp);
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+ controller.canArrowHitFloat = true;
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+ controller.probability = floatProbability;
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//controller.changeTime = changeTime;
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//controller.changeTime = changeTime;
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dem = GetComponent<Demonic>();
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dem = GetComponent<Demonic>();
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controller.canMove = true;
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controller.canMove = true;
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@@ -73,7 +74,7 @@ public class Trans_Float : MonoBehaviour
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private void OnDisable()
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private void OnDisable()
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{
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{
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- controller.isMpRepel = true;
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+ controller.canArrowHitFloat = false;
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}
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}
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private void DeMp(int deMP)
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private void DeMp(int deMP)
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