@@ -418,8 +418,15 @@ public class Enemy : MoveCharacter
if (time >= readyCD)
{
time = 0;
-
- ChangeState(CharacterState.Rush);
+ if (rushHaveAttack)
+ {
+ ChangeState(CharacterState.RushAttack);
+ }
+ else
+ ChangeState(CharacterState.Rush);
+
}
break;
case CharacterState.RushAttack: