@@ -131,7 +131,7 @@ public class Spirits_Cook : MonoBehaviour
//×¥ÈË
else if (state == cookState.run)
{
- if (target.gameObject.layer == 8 && target.GetComponent<MoveCharacter>().isSpirit)
+ if (target.gameObject.layer == 8 && !target.GetComponent<MoveCharacter>().isSpirit)
food = target.gameObject;
if (!target.isDie)