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@@ -88,7 +88,7 @@ public class Demonic : MonoBehaviour
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case DemonicState.Idle:
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if (isAttack)
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{
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- ChangeState(DemonicState.Attack1);
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+ ChangeState(DemonicState.Attack2);
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break;
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}
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if (!foot.TrigGround)
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@@ -114,7 +114,7 @@ public class Demonic : MonoBehaviour
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case DemonicState.Walk:
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if (isAttack)
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{
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- ChangeState(DemonicState.Attack1);
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+ ChangeState(DemonicState.Attack2);
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break;
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}
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if (!foot.TrigGround)
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