|
|
demonicObj.transform.position = transform.position + new Vector3(-offset.x, offset.y, offset.z);
|
|
demonicObj.transform.position = transform.position + new Vector3(-offset.x, offset.y, offset.z);
|
|
|
demonicObj.transform.localScale = new Vector3(-1, 1, 1);
|
|
demonicObj.transform.localScale = new Vector3(-1, 1, 1);
|