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@@ -131,8 +131,17 @@ public class CameraController : MonoBehaviour
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//{
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//{
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// isSplitY = false;
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// isSplitY = false;
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//}
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//}
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- offsetYDown = Mathf.Clamp(totalOffsetYDown /(2* mergeDistanceY) * distanceY,
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- totalOffsetYDown, 0);
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+ if(player0.isRevive || player1.isRevive)
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+ {
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+ offsetYDown = 0;
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+ }
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+ else
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+ {
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+ offsetYDown = Mathf.Clamp(totalOffsetYDown / (2 * mergeDistanceY) * distanceY,
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+ totalOffsetYDown, 0);
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+
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+ }
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+
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}
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}
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}
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}
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@@ -180,8 +189,16 @@ public class CameraController : MonoBehaviour
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//isSplitY = true;
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//isSplitY = true;
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}
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}
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- offsetYDown = Mathf.Clamp(totalOffsetYDown / (2 * mergeDistanceY) * distanceY,
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+ if (player0.isRevive || player1.isRevive)
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+ {
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+ offsetYDown = 0;
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+ }
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+ else
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+ {
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+ offsetYDown = Mathf.Clamp(totalOffsetYDown / (2 * mergeDistanceY) * distanceY,
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totalOffsetYDown, 0);
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totalOffsetYDown, 0);
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+ }
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+
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}
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}
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}
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}
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