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修改一部分参数及表现

DESKTOP-PG06IH1\Mr.AB 3 月之前
父节点
当前提交
e17ba3d53e

文件差异内容过多而无法显示
+ 0 - 0
ActionTowerDefense/Assets/GameLevelEditor/maps.asset


+ 4 - 4
ActionTowerDefense/Assets/GameLevelEditor/tiles.asset

@@ -40,9 +40,9 @@ MonoBehaviour:
     index: -1
     hasOut: 0
     parameter:
-      HP: 5000
-      Attack_summon: 1000
-      Attack_march: 1000
+      HP: 3000
+      Attack_summon: 500
+      Attack_march: 500
       MinMoveSpeed: 0
       MaxMoveSpeed: 0
   - id: 3
@@ -180,7 +180,7 @@ MonoBehaviour:
     _aid: -1
     type: 2
     ch: 10
-    radius: {x: 5, y: 5}
+    radius: {x: 7, y: 5}
     index: -1
     hasOut: 0
     parameter:

文件差异内容过多而无法显示
+ 861 - 57
ActionTowerDefense/Assets/Resources/Prefab/Conduct/conductReady.prefab


+ 3 - 3
ActionTowerDefense/Assets/Resources/Prefab/FX/InjuryNumPlayer.prefab

@@ -60,7 +60,7 @@ Canvas:
   m_SortingBucketNormalizedSize: 0
   m_AdditionalShaderChannelsFlag: 25
   m_SortingLayerID: 1516060329
-  m_SortingOrder: 10
+  m_SortingOrder: 12
   m_TargetDisplay: 0
 --- !u!114 &8749957310071290871
 MonoBehaviour:
@@ -167,7 +167,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 3a190f6296dae6343a4814ec08eaada3, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  stayTime: 1
+  stayTime: 2
   time: 0
   text: {fileID: 2900984280701609507}
 --- !u!1 &8125812590587871954
@@ -205,7 +205,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 80}
   m_SizeDelta: {x: 200, y: 72.34}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &6940921491709308505

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/FX/InjuryNumSummon.prefab

@@ -167,7 +167,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 3a190f6296dae6343a4814ec08eaada3, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  stayTime: 1
+  stayTime: 1.2
   time: 0
   text: {fileID: 2900984280701609507}
 --- !u!1 &8125812590587871954

+ 6 - 4
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -1133,6 +1133,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 0}
   moveCharacter: {fileID: 0}
+  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}
@@ -1214,7 +1215,7 @@ MonoBehaviour:
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   state: 0
-  totalHp: 100
+  totalHp: 10
   hp: 0
   canFly: 1
   nowCanFly: 0
@@ -1236,6 +1237,7 @@ MonoBehaviour:
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   extraGroundGravity: -28.8
@@ -1428,9 +1430,9 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 5
-      damage: 15
+      damage: 5
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 04000000
+      attackEffect: 
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1490,7 +1492,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 0
-      damage: 5
+      damage: 1
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:

+ 4 - 3
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

@@ -601,7 +601,7 @@ MonoBehaviour:
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   state: 0
-  totalHp: 4000
+  totalHp: 100
   hp: 0
   canFly: 0
   nowCanFly: 0
@@ -623,6 +623,7 @@ MonoBehaviour:
   foot: {fileID: 5440846222604650418}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   extraGroundGravity: -28.8
@@ -798,7 +799,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 13
-      damage: 20
+      damage: 10
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 01000000
       floatState:
@@ -857,7 +858,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 10
+      damage: 5
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:

+ 6 - 5
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -199,12 +199,12 @@ MonoBehaviour:
   injuryNumPos_march: {x: 0, y: 1}
   injuryNumRandom_march: {x: 2, y: 2}
   dieKeepTime: 0
-  beHitDistance: 0.1
+  beHitDistance: 0.5
   attackDis: 0
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   state: 0
-  totalHp: 500
+  totalHp: 20
   hp: 0
   canFly: 0
   nowCanFly: 0
@@ -226,6 +226,7 @@ MonoBehaviour:
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   extraGroundGravity: -28.8
@@ -437,7 +438,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 25
-      damage: 10
+      damage: 5
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 02000000
       floatState:
@@ -461,7 +462,7 @@ MonoBehaviour:
         force: 200
         time: 5
         haveLandingDamage: 1
-        landingDamage: 60
+        landingDamage: 15
         ControlOrder: 0
       weak:
         time: 0
@@ -496,7 +497,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 5
+      damage: 1
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5688,7 +5688,7 @@ MonoBehaviour:
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   state: 1
-  totalHp: 5000
+  totalHp: 100
   hp: 0
   canFly: 0
   nowCanFly: 0
@@ -5770,7 +5770,6 @@ MonoBehaviour:
   lostMp: 0
   addMp: 10
   soul: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
-  GetSoulEffect: {fileID: 417478504669294145, guid: 52bda3734b3e7614fb25823d1bfe8e7d, type: 3}
   rapidReplyEffect: {fileID: 1451166925420573129}
   addCostMp:
   - 0
@@ -6381,6 +6380,7 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
+  - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 8f08601a75fbb72488593cad9f89acca, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
   m_StaticBatchInfo:

二进制
ActionTowerDefense/Assets/Resources/Spine/Enemy_Egret/Enemy_Egret.skel.bytes


+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Soldier_shield/soldier_shiled_soldier_shiled.mat

@@ -27,7 +27,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Cutoff: 0.1
+    - _Cutoff: 0.03
     - _Fill: 0
     - _FillPhase: 0
     - _OutlineMipLevel: 0
@@ -42,6 +42,6 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
-    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
+    - _FillColor: {r: 0.43845677, g: 0.48221493, b: 0.5566038, a: 1}
     - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
   m_BuildTextureStacks: []

二进制
ActionTowerDefense/Assets/Resources/Textures/light.png


+ 147 - 0
ActionTowerDefense/Assets/Resources/Textures/light.png.meta

@@ -0,0 +1,147 @@
+fileFormatVersion: 2
+guid: 61d609b1b8254dc448b1e74986e2e430
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 12
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  vTOnly: 0
+  ignoreMasterTextureLimit: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 1
+    wrapV: 1
+    wrapW: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  flipbookRows: 1
+  flipbookColumns: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  ignorePngGamma: 0
+  applyGammaDecoding: 0
+  cookieLightType: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Server
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: iPhone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

部分文件因为文件数量过多而无法显示