wgl преди 7 месеца
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e4181979dc
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      ActionTowerDefense/Assets/GameLevelEditor/GameMap/CoreScripts/Editor/GameMapEditor.cs

+ 1 - 1
ActionTowerDefense/Assets/GameLevelEditor/GameMap/CoreScripts/Editor/GameMapEditor.cs

@@ -715,7 +715,7 @@ public class GameMapEditor : EditorWindow
 					Undo.RecordObject(asset, "Remove Layer");
 					foreach (GameMapTile tile in asset.tileAsset.tiles)
 					{
-						if (mapIdx<tile.spawnTime.Count && tile.spawnTime[mapIdx].curLayer == asset.maps[mapIdx].layers[currLayer].name)
+						if (currLayer<tile.spawnTime.Count && tile.spawnTime[currLayer].curLayer == asset.maps[mapIdx].layers[currLayer].name)
 						{
 							tile.spawnTime.RemoveAt(mapIdx);
 						}