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@@ -715,7 +715,7 @@ public class GameMapEditor : EditorWindow
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Undo.RecordObject(asset, "Remove Layer");
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foreach (GameMapTile tile in asset.tileAsset.tiles)
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{
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- if (mapIdx<tile.spawnTime.Count && tile.spawnTime[mapIdx].curLayer == asset.maps[mapIdx].layers[currLayer].name)
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+ if (currLayer<tile.spawnTime.Count && tile.spawnTime[currLayer].curLayer == asset.maps[mapIdx].layers[currLayer].name)
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{
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tile.spawnTime.RemoveAt(mapIdx);
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}
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