wgl 7 сар өмнө
parent
commit
e4181979dc

+ 1 - 1
ActionTowerDefense/Assets/GameLevelEditor/GameMap/CoreScripts/Editor/GameMapEditor.cs

@@ -715,7 +715,7 @@ public class GameMapEditor : EditorWindow
 					Undo.RecordObject(asset, "Remove Layer");
 					foreach (GameMapTile tile in asset.tileAsset.tiles)
 					{
-						if (mapIdx<tile.spawnTime.Count && tile.spawnTime[mapIdx].curLayer == asset.maps[mapIdx].layers[currLayer].name)
+						if (currLayer<tile.spawnTime.Count && tile.spawnTime[currLayer].curLayer == asset.maps[mapIdx].layers[currLayer].name)
 						{
 							tile.spawnTime.RemoveAt(mapIdx);
 						}