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@@ -61,7 +61,7 @@ public class AttackTrigger : MonoBehaviour
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{
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return;
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}
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- if(trigedObjs.Count == 0 && !trigedObjs.Exists(x => x== hitTrigger))
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+ if(trigedObjs.Count == 0 || !trigedObjs.Exists(x => x== hitTrigger))
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{
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trigedObjs.Add(hitTrigger);
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hitTrigger.BeHit(attackInfo, owner);
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