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@@ -1425,7 +1425,7 @@ public class PlayerController : MoveCharacter
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outlineMats = dem.outlineMats;
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if (dem.canFly)
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{
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- rb.constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ;
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+ canfly = true;
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}
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/* ·¨Ê¦³ö³¡ÊͷŸ¡¿Õ³¡
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if (id == 3)
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@@ -1441,7 +1441,7 @@ public class PlayerController : MoveCharacter
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}
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*/
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endChange = id + 3;
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- ChangeState(CharacterState.Idle);
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+ CheckPlayerChangeState();
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}
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public void EndTransfiguration(int id)
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@@ -1453,18 +1453,19 @@ public class PlayerController : MoveCharacter
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aniCollider = playerCol;
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bodyTrans = playerTran;
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beSearchTrigger = playerBst;
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- playerBullet = bulletPrefab;
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- playerST = searchTrigger;
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- playerFoot = foot;
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- playerSpinee = spinee;
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- playerMesh = mesh;
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- playerMats = mats;
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- playerOut = outlineMats;
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+ bulletPrefab = playerBullet;
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+ searchTrigger = playerST;
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+ foot = playerFoot;
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+ spinee = playerSpinee;
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+ mesh = playerMesh;
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+ mats = playerMats;
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+ outlineMats = playerOut;
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bodyTrans.gameObject.SetActive(true);
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uiHp.gameObject.SetActive(true);
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spiritObj.transform.parent = null;
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spiritObj.SetActive(false);
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Summon(id);
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+ CheckPlayerChangeState();
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}
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public void Summon(int id)
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