|
@@ -5748,7 +5748,7 @@ MonoBehaviour:
|
|
|
sustainedInjuryTime: 0
|
|
sustainedInjuryTime: 0
|
|
|
sustainedInjury_IntervalTime: 0
|
|
sustainedInjury_IntervalTime: 0
|
|
|
sustainedInjury_damage: 0
|
|
sustainedInjury_damage: 0
|
|
|
- heavyDamage: 100
|
|
|
|
|
|
|
+ heavyDamage: 10
|
|
|
killer: {fileID: 0}
|
|
killer: {fileID: 0}
|
|
|
playerId: 0
|
|
playerId: 0
|
|
|
refreshPos: {x: 0, y: 10}
|
|
refreshPos: {x: 0, y: 10}
|
|
@@ -6437,53 +6437,70 @@ MonoBehaviour:
|
|
|
m_Name:
|
|
m_Name:
|
|
|
m_EditorClassIdentifier:
|
|
m_EditorClassIdentifier:
|
|
|
curSpecialStates: -1
|
|
curSpecialStates: -1
|
|
|
- attackInfo:
|
|
|
|
|
- attackValue: 0
|
|
|
|
|
- damage: 0
|
|
|
|
|
- attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- effect: {fileID: 0}
|
|
|
|
|
- attackEffect:
|
|
|
|
|
- attackMethod_Type: 0
|
|
|
|
|
- floatState:
|
|
|
|
|
- time: 0
|
|
|
|
|
- upTime: {x: 0, y: 0}
|
|
|
|
|
- backSpeed: {x: 0, y: 0}
|
|
|
|
|
- rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
- height: {x: 0, y: 0}
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- blowUp:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamageRate: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- shotDown:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- weak:
|
|
|
|
|
- time: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- armorPiercing:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- vulnerable:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- stackingWounds:
|
|
|
|
|
- damage: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- changeDamage:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- sustainedInjury:
|
|
|
|
|
|
|
+ attackMethod:
|
|
|
|
|
+ attackName:
|
|
|
|
|
+ attackType: 0
|
|
|
|
|
+ attackInfo:
|
|
|
|
|
+ attackValue: 0
|
|
|
damage: 0
|
|
damage: 0
|
|
|
|
|
+ attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ effect: {fileID: 0}
|
|
|
|
|
+ attackEffect:
|
|
|
|
|
+ attackMethod_Type: 0
|
|
|
|
|
+ floatState:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ blowUp:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamageRate: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ shotDown:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamage: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ weak:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ armorPiercing:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ vulnerable:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ stackingWounds:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ changeDamage:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ sustainedInjury:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ attackTrigger: {fileID: 0}
|
|
|
|
|
+ needToChange: 0
|
|
|
|
|
+ attackDistance: 0
|
|
|
|
|
+ maxAttackDis: 0
|
|
|
|
|
+ minAttackDis: 0
|
|
|
|
|
+ searchMode: 0
|
|
|
|
|
+ canHitFly: 0
|
|
|
|
|
+ bulletPrefab: {fileID: 0}
|
|
|
|
|
+ shootPos: []
|
|
|
|
|
+ maxUpAngle: 0
|
|
|
|
|
+ maxDownAngle: 0
|
|
|
|
|
+ shootTrack: 0
|
|
|
|
|
+ shootAlwaysTrack: 0
|
|
|
|
|
+ skill: {fileID: 0}
|
|
|
attributeTime: 0
|
|
attributeTime: 0
|
|
|
floatingState: 0
|
|
floatingState: 0
|
|
|
hitState: 0
|
|
hitState: 0
|
|
@@ -6520,59 +6537,78 @@ MonoBehaviour:
|
|
|
m_Name:
|
|
m_Name:
|
|
|
m_EditorClassIdentifier:
|
|
m_EditorClassIdentifier:
|
|
|
freezeFrame: 0
|
|
freezeFrame: 0
|
|
|
|
|
+ attackFromHasFreezeFrame: 0
|
|
|
isFreeze: 0
|
|
isFreeze: 0
|
|
|
canFreeze: 0
|
|
canFreeze: 0
|
|
|
curCharacterState: 0
|
|
curCharacterState: 0
|
|
|
- attackInfoData:
|
|
|
|
|
- attackValue: 0
|
|
|
|
|
- damage: 0
|
|
|
|
|
- attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- effect: {fileID: 0}
|
|
|
|
|
- attackEffect:
|
|
|
|
|
- attackMethod_Type: 0
|
|
|
|
|
- floatState:
|
|
|
|
|
- time: 0
|
|
|
|
|
- upTime: {x: 0, y: 0}
|
|
|
|
|
- backSpeed: {x: 0, y: 0}
|
|
|
|
|
- rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
- height: {x: 0, y: 0}
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- blowUp:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamageRate: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- shotDown:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- weak:
|
|
|
|
|
- time: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- armorPiercing:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- vulnerable:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- stackingWounds:
|
|
|
|
|
- damage: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- changeDamage:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- sustainedInjury:
|
|
|
|
|
|
|
+ attackMethod:
|
|
|
|
|
+ attackName:
|
|
|
|
|
+ attackType: 0
|
|
|
|
|
+ attackInfo:
|
|
|
|
|
+ attackValue: 0
|
|
|
damage: 0
|
|
damage: 0
|
|
|
|
|
+ attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ effect: {fileID: 0}
|
|
|
|
|
+ attackEffect:
|
|
|
|
|
+ attackMethod_Type: 0
|
|
|
|
|
+ floatState:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ blowUp:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamageRate: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ shotDown:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamage: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ weak:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ armorPiercing:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ vulnerable:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ stackingWounds:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ changeDamage:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ sustainedInjury:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ attackTrigger: {fileID: 0}
|
|
|
|
|
+ needToChange: 0
|
|
|
|
|
+ attackDistance: 0
|
|
|
|
|
+ maxAttackDis: 0
|
|
|
|
|
+ minAttackDis: 0
|
|
|
|
|
+ searchMode: 0
|
|
|
|
|
+ canHitFly: 0
|
|
|
|
|
+ bulletPrefab: {fileID: 0}
|
|
|
|
|
+ shootPos: []
|
|
|
|
|
+ maxUpAngle: 0
|
|
|
|
|
+ maxDownAngle: 0
|
|
|
|
|
+ shootTrack: 0
|
|
|
|
|
+ shootAlwaysTrack: 0
|
|
|
|
|
+ skill: {fileID: 0}
|
|
|
attackFromData: {fileID: 0}
|
|
attackFromData: {fileID: 0}
|
|
|
hitStunTime: 0
|
|
hitStunTime: 0
|
|
|
canHitStun: 0
|
|
canHitStun: 0
|
|
|
|
|
+ canBeHitStun: 1
|
|
|
--- !u!1 &5747259993936315763
|
|
--- !u!1 &5747259993936315763
|
|
|
GameObject:
|
|
GameObject:
|
|
|
m_ObjectHideFlags: 0
|
|
m_ObjectHideFlags: 0
|
|
@@ -6914,53 +6950,70 @@ MonoBehaviour:
|
|
|
isSingleAttack: 0
|
|
isSingleAttack: 0
|
|
|
cantSingleAttack: 0
|
|
cantSingleAttack: 0
|
|
|
trigedObjs: []
|
|
trigedObjs: []
|
|
|
- attackInfo:
|
|
|
|
|
- attackValue: 0
|
|
|
|
|
- damage: 0
|
|
|
|
|
- attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- effect: {fileID: 0}
|
|
|
|
|
- attackEffect:
|
|
|
|
|
- attackMethod_Type: 0
|
|
|
|
|
- floatState:
|
|
|
|
|
- time: 0
|
|
|
|
|
- upTime: {x: 0, y: 0}
|
|
|
|
|
- backSpeed: {x: 0, y: 0}
|
|
|
|
|
- rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
- height: {x: 0, y: 0}
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- blowUp:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamageRate: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- shotDown:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- weak:
|
|
|
|
|
- time: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- armorPiercing:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- vulnerable:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- stackingWounds:
|
|
|
|
|
- damage: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- changeDamage:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- sustainedInjury:
|
|
|
|
|
|
|
+ attackMethod:
|
|
|
|
|
+ attackName:
|
|
|
|
|
+ attackType: 0
|
|
|
|
|
+ attackInfo:
|
|
|
|
|
+ attackValue: 0
|
|
|
damage: 0
|
|
damage: 0
|
|
|
|
|
+ attackDir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ effect: {fileID: 0}
|
|
|
|
|
+ attackEffect:
|
|
|
|
|
+ attackMethod_Type: 0
|
|
|
|
|
+ floatState:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ upTime: {x: 0, y: 0}
|
|
|
|
|
+ backSpeed: {x: 0, y: 0}
|
|
|
|
|
+ rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
+ height: {x: 0, y: 0}
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ blowUp:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamageRate: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ shotDown:
|
|
|
|
|
+ directionType: 0
|
|
|
|
|
+ dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ dirRandom: {x: 0, y: 0, z: 0}
|
|
|
|
|
+ force: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ haveLandingDamage: 0
|
|
|
|
|
+ landingDamage: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ weak:
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ ControlOrder: 0
|
|
|
|
|
+ armorPiercing:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ vulnerable:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ stackingWounds:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ time: 0
|
|
|
|
|
+ changeDamage:
|
|
|
|
|
+ rate: 0
|
|
|
|
|
+ sustainedInjury:
|
|
|
|
|
+ damage: 0
|
|
|
|
|
+ attackTrigger: {fileID: 0}
|
|
|
|
|
+ needToChange: 0
|
|
|
|
|
+ attackDistance: 0
|
|
|
|
|
+ maxAttackDis: 0
|
|
|
|
|
+ minAttackDis: 0
|
|
|
|
|
+ searchMode: 0
|
|
|
|
|
+ canHitFly: 0
|
|
|
|
|
+ bulletPrefab: {fileID: 0}
|
|
|
|
|
+ shootPos: []
|
|
|
|
|
+ maxUpAngle: 0
|
|
|
|
|
+ maxDownAngle: 0
|
|
|
|
|
+ shootTrack: 0
|
|
|
|
|
+ shootAlwaysTrack: 0
|
|
|
|
|
+ skill: {fileID: 0}
|
|
|
force: {x: 0, y: 0, z: 0}
|
|
force: {x: 0, y: 0, z: 0}
|
|
|
changeHurt: 0
|
|
changeHurt: 0
|
|
|
repelValue: 0
|
|
repelValue: 0
|