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@@ -1234,33 +1234,6 @@ public class PlayerController : MoveCharacter
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}
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}
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rb.velocity = AirMove(rb.velocity);
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rb.velocity = AirMove(rb.velocity);
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break;
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break;
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- //case CharacterState.Hurt:
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- // if (hurtKeepTime <= 0 && rb.velocity.magnitude < hurtChangeVelocity)
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- // {
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- // if (CheckPlayerChangeState())
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- // {
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- // break;
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- // }
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- // }
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- // Vector3 vel = rb.velocity;
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- // if (!foot.TrigGround)
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- // {
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- // if (canfly)
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- // {
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- // vel.y = vel.y * (1 - decelerationRatio * Time.deltaTime);
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- // }
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- // else
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- // {
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- // vel += Vector3.up * extraFallGravity * Time.deltaTime;
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- // }
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-
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- // }
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- // vel.x = vel.x * (1 - decelerationRatio * Time.deltaTime);
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- // rb.velocity = vel;
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- // CachedPlayerInput();
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- // break;
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- case CharacterState.Coma:
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- break;
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case CharacterState.Attack:
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case CharacterState.Attack:
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if (attackController.attackTime <= 0)
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if (attackController.attackTime <= 0)
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{
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{
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@@ -1696,11 +1669,6 @@ public class PlayerController : MoveCharacter
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break;
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break;
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case CharacterState.Fall:
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case CharacterState.Fall:
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break;
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break;
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- //case CharacterState.Hurt:
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- // break;
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- case CharacterState.Coma:
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- canMove = true;
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- break;
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case CharacterState.Attack:
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case CharacterState.Attack:
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aniCollider.Play("NotAttack", 1, 0);
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aniCollider.Play("NotAttack", 1, 0);
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break;
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break;
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@@ -1778,19 +1746,6 @@ public class PlayerController : MoveCharacter
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ani.Play("fall", 0, 0);
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ani.Play("fall", 0, 0);
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//animalAni.SetInteger("state", (int)PlayerState.Fall);
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//animalAni.SetInteger("state", (int)PlayerState.Fall);
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break;
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break;
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- //case CharacterState.Hurt:
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- // aniCollider.Play("Hurt", 0, 0);
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- // ani.Play("hitted", 0, 0);
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- // invincibleTime = totalInvincibleTime;
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- // hurtKeepTime = minHurtKeepTime;
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- // //ani.Play("Invincible", 2, 0);
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- // break;
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- case CharacterState.Coma:
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- //ani.Play("Coma", 0, 0);
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- ani.Play("idle", 0, 0);
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- aniCollider.Play("Idle", 0, 0);
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- rb.velocity = Vector3.zero;
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- break;
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case CharacterState.Attack:
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case CharacterState.Attack:
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attackController.attackTime = totalAttack_summonTime;
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attackController.attackTime = totalAttack_summonTime;
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break;
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break;
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