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@@ -424,6 +424,10 @@ public class Demonic : MoveCharacter
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aniCollider.Play("Die", 0, 0);
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isDie = true;
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dieKeepTime = totalDieKeepTime;
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+ //接尸体存入动效
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+ //友方死亡后计入尸体
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+ PlayerController.instance.corpses++;
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+ print(PlayerController.instance.corpses);
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break;
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case CharacterState.Weak:
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aniCollider.Play("Weak", 0, 0);
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