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友方死亡后计入尸体资源

SZAND\msx_2 1 年之前
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共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4 0
      ActionTowerDefense/Assets/Scripts/Demonic.cs

+ 4 - 0
ActionTowerDefense/Assets/Scripts/Demonic.cs

@@ -424,6 +424,10 @@ public class Demonic : MoveCharacter
                 aniCollider.Play("Die", 0, 0);
                 isDie = true;
                 dieKeepTime = totalDieKeepTime;
+                //接尸体存入动效
+                //友方死亡后计入尸体
+                PlayerController.instance.corpses++;
+                print(PlayerController.instance.corpses);
                 break;
             case CharacterState.Weak:
                 aniCollider.Play("Weak", 0, 0);