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融魂技判定只留按下时的

WGL před 1 měsícem
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revize
eadbb3b96c

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

@@ -140,6 +140,7 @@ public class PlayerController : MoveCharacter
     [Header("时间倍率")] [Tooltip("时间速度放慢到正常的几倍")] public float timeSlowingMultiplier;
     [DisplayOnly]public float fixedDeltaTime;
     public float readyTipFxTime;
+    public int dienum;
 
     //攻击力
     [Header("增加攻击力特效")]
@@ -568,7 +569,7 @@ public class PlayerController : MoveCharacter
             if (isReadyConduct)
             {
                 cacheSummonTime = 0;
-                conductController.Conduct(cacheConductId);
+                conductController.Conduct(cacheConductId, dienum);
             }
             isReadyConduct = false;
             return true;
@@ -577,7 +578,6 @@ public class PlayerController : MoveCharacter
         if (!isReadyConduct && nowConductButton != -1)
         {
             int boostNum = demonicDic[nowConductButton].Count;
-            int dienum;
             if (conductController.bUseFixedSacrifice[nowConductButton])
             {
                 dienum = conductController.sacrificeValue[nowConductButton];