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@@ -50,7 +50,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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- m_IsActive: 1
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+ m_IsActive: 0
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--- !u!4 &8927539278125731317
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Transform:
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m_ObjectHideFlags: 0
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@@ -94,7 +94,6 @@ MonoBehaviour:
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canBreakWall: 0
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wallBrealNum: 10
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isShoot: 0
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- type: 1
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owner: {fileID: 0}
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isSingleAttack: 0
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cantSingleAttack: 0
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@@ -103,7 +102,9 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -144,7 +145,6 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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force: {x: 0, y: 0, z: 0}
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changeHurt: 0
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repelValue: 0
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@@ -213,6 +213,7 @@ MonoBehaviour:
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owner: {fileID: 0}
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attackerID: 0
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curX: 0
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+ mats: []
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--- !u!114 &4301865574317177265
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -230,7 +231,9 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -271,13 +274,13 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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attributeTime: 0
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floatingState: 0
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hitState: 0
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isFly: 0
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decelerationRatioX: 2
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decelerationRatioY: 15
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+ rotateCenterHeight: 1
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startFlyAngle: 15
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flyingRotateSpeedRange: {x: 15, y: 45}
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compressionDegree: 0.8
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@@ -314,7 +317,9 @@ MonoBehaviour:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -355,7 +360,6 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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attackFromData: {fileID: 0}
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hitStunTime: 0
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canHitStun: 0
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@@ -581,7 +585,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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rb: {fileID: 0}
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moveCharacter: {fileID: 0}
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- canOnGiant: 0
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haveGravity: 1
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trigGroundList: []
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platform: {fileID: 0}
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@@ -664,8 +667,6 @@ MonoBehaviour:
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meshRenderer: {fileID: 0}
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ani: {fileID: 3333436509305836838}
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totalDieKeepTime: 2.0666668
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- totalAttack_summonTime: 0.6666667
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- totalAttack_marchTime: 4
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showInjuryNum: 0
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injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
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injuryNumTextSummon: {fileID: 0}
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@@ -682,13 +683,14 @@ MonoBehaviour:
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totalHp: 4000
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hp: 0
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canFly: 0
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+ canControlFly: 0
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nowCanFly: 0
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+ canNotShotDown: 1
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canNotAddForce: 0
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canNotChangeHurt: 0
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isDie: 0
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isRevive: 0
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invincibleTime: 0
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- isBeHitBySummonAttack: 0
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statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
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ls: {fileID: 0}
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isInSoulTower: 0
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@@ -749,11 +751,9 @@ MonoBehaviour:
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isBack: 0
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baseSortingOrder: 100
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runSpeed: 0
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- summonTime: 0
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isReturnSoulTower: 0
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origSoulPos: {x: 0, y: 0, z: 0}
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isRecorded: 0
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- curAttackID: 0
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adsorbSpeed: 0
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adsorbTarget: {x: 0, y: 0, z: 0}
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effectPrefab: {fileID: 0}
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@@ -782,101 +782,24 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 565fb65a48a8ef648b3096d46e15efd9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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- attackKeys:
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- - aniName: attack_march
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- keys:
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- - attackMethod: 0
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- attackType: 0
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- startKeyName: attack_on
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- startKeyTime: 1.4000001
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- endType: 1
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- endKeyName: attack_off
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- endKeyTime: 1.6000001
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- - aniName: attack_summon
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- keys:
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- - attackMethod: 0
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- attackType: 0
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- startKeyName: attack_on
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- startKeyTime: 0
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- endType: 1
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- endKeyName: attack_off
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- endKeyTime: 0.26666668
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- keyTimes: []
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- attackTime: 0
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- attackKeyCount: 0
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- nextStartKeyTime: 0
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- nextEndKeyTime: 0
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- curKeyNum: 0
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- attackType: 0
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- attackInterval: 0
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- curDamage: 0
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- canHitFly: 1
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- attackInfo:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- attackEffect:
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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- damage: 0
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- isDemSummon: 0
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+ attackInterval: 4
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addAttackEffect: {fileID: 0}
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- skill: {fileID: 0}
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- attackDistance: 0
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- attackTrigger: {fileID: 7729941002223262554}
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isAttackTriggerOn: 0
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- bulletPrefab: {fileID: 0}
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- shootPos: []
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- shootTrack: 0
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- shootAlwaysTrack: 0
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targetTypes: 040000000500000006000000
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- beTargetCharacter: []
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- attackMethod:
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- - id: 0
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- attackName: "\u8D77\u624B\u5F0F\u6376\u5730"
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+ attackSummonId: 0
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+ attackMarchId: 0
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+ summonTime:
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+ - 0.5
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+ attackMethod_summon:
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+ - attackName: attack_summon
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attackType: 0
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attackInfo:
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- attackValue: 0
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- damage: 50
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+ attackValue: 13
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+ damage: 10
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attackDir: {x: 0, y: 0, z: 0}
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- attackEffect:
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+ effect: {fileID: 0}
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+ attackEffect: 01000000
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -886,12 +809,12 @@ MonoBehaviour:
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ControlOrder: 0
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blowUp:
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directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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+ dir: {x: -1, y: 1, z: 0}
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+ dirRandom: {x: 0.5, y: 0.5, z: 0}
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+ force: 110
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+ time: 2
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+ haveLandingDamage: 1
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+ landingDamageRate: 2.5
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ControlOrder: 0
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shotDown:
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directionType: 0
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@@ -917,16 +840,13 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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attackTrigger: {fileID: 7729941002223262554}
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+ needToChange: 0
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attackDistance: 3
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maxAttackDis: 0
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minAttackDis: 0
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- needToChange: 0
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searchMode: 0
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- targetTypes: 040000000500000006000000
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canHitFly: 1
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- armorPiercing: 0
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bulletPrefab: {fileID: 0}
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shootPos: []
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maxUpAngle: 0
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@@ -934,14 +854,16 @@ MonoBehaviour:
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shootTrack: 0
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shootAlwaysTrack: 0
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skill: {fileID: 0}
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- - id: 1
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- attackName: "\u884C\u519B\u5F0F\u6376\u5730"
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+ attackMethod_march:
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+ - attackName: attack_march
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attackType: 0
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attackInfo:
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attackValue: 0
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- damage: 50
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+ damage: 2
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -982,16 +904,13 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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attackTrigger: {fileID: 7729941002223262554}
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+ needToChange: 0
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attackDistance: 3
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maxAttackDis: 0
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minAttackDis: 0
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- needToChange: 0
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searchMode: 0
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- targetTypes: 040000000500000006000000
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canHitFly: 1
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- armorPiercing: 0
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bulletPrefab: {fileID: 0}
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shootPos: []
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maxUpAngle: 0
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@@ -1000,14 +919,15 @@ MonoBehaviour:
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shootAlwaysTrack: 0
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skill: {fileID: 0}
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curAttackMethod:
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- id: 0
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attackName:
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attackType: 0
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attackInfo:
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attackValue: 0
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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attackEffect:
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+ attackMethod_Type: 0
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floatState:
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time: 0
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upTime: {x: 0, y: 0}
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@@ -1048,16 +968,13 @@ MonoBehaviour:
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rate: 0
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sustainedInjury:
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damage: 0
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- isDemSummon: 0
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attackTrigger: {fileID: 0}
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+ needToChange: 0
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attackDistance: 0
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maxAttackDis: 0
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minAttackDis: 0
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- needToChange: 0
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searchMode: 0
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- targetTypes:
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canHitFly: 0
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- armorPiercing: 0
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bulletPrefab: {fileID: 0}
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shootPos: []
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maxUpAngle: 0
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@@ -1065,6 +982,32 @@ MonoBehaviour:
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shootTrack: 0
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shootAlwaysTrack: 0
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skill: {fileID: 0}
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+ attackKeys:
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+ - aniName: attack_march
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+ keys:
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+ - attackType: 0
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+ startKeyName: attack_on
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+ startKeyTime: 1.4000001
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+ endType: 1
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+ endKeyName: attack_off
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+ endKeyTime: 1.6000001
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+ totalTime: 4
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+ - aniName: attack_summon
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+ keys:
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+ - attackType: 0
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+ startKeyName: attack_on
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+ startKeyTime: 0
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+ endType: 1
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+ endKeyName: attack_off
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+ endKeyTime: 0.26666668
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+ totalTime: 0.6666667
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+ keyTimes: []
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+ attackTime: 0
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+ attackKeyCount: 0
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+ nextStartKeyTime: 0
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+ nextEndKeyTime: 0
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+ curKeyNum: 0
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+ beTargetCharacter: []
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--- !u!1 &6139679835290116115
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1307,8 +1250,6 @@ MeshRenderer:
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m_Materials:
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- {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
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- {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
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- - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
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- - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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