WGL 4 сар өмнө
parent
commit
eecbb7d2cf

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Platform.prefab

@@ -106,7 +106,7 @@ BoxCollider:
   m_IsTrigger: 0
   m_IsTrigger: 0
   m_Enabled: 1
   m_Enabled: 1
   serializedVersion: 2
   serializedVersion: 2
-  m_Size: {x: 1.1, y: 1.1, z: 1}
+  m_Size: {x: 1, y: 1.1, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!1 &8413814847568148875
 --- !u!1 &8413814847568148875
 GameObject:
 GameObject:

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Wall.prefab

@@ -63,7 +63,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_RendererPriority: 0
   m_Materials:
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 1f72aab2bc52760469f032d8ce916c7f, type: 2}
   m_StaticBatchInfo:
   m_StaticBatchInfo:
     firstSubMesh: 0
     firstSubMesh: 0
     subMeshCount: 0
     subMeshCount: 0

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+ 653 - 248
ActionTowerDefense/Assets/Scenes/GameUp.unity


+ 24 - 0
ActionTowerDefense/Assets/Scripts/SceneInteraction/SceneUp.cs

@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SceneUp : MonoBehaviour
+{
+    public float speed;
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (PlayersInput.instance[0] == null)
+        {
+            return;
+        }
+        speed = (PlayersInput.instance[0].transform.position.y - transform.position.y)/2f;
+        transform.position += Vector3.up * Time.deltaTime * speed;
+    }
+}

+ 11 - 0
ActionTowerDefense/Assets/Scripts/SceneInteraction/SceneUp.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 823979635ba01354980feac3772d83a3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

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