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@@ -120,8 +120,8 @@ public class GameMapEditor : EditorWindow
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private static readonly GUIContent GC_EditorHead = new GUIContent("Editor");
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private static readonly GUIContent GC_EditorHead = new GUIContent("Editor");
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private static readonly GUIContent GC_AssetHead = new GUIContent("Asset");
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private static readonly GUIContent GC_AssetHead = new GUIContent("Asset");
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private static readonly GUIContent GC_MapHead = new GUIContent("关卡");
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private static readonly GUIContent GC_MapHead = new GUIContent("关卡");
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- private static readonly GUIContent GC_LayersHead = new GUIContent("波次");
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- private static readonly GUIContent GC_TilesHead = new GUIContent("兵种");
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+ private static GUIContent GC_LayersHead = new GUIContent("波次");
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+ private static readonly GUIContent GC_TilesHead = new GUIContent("怪物表");
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private static readonly GUIContent GC_new = new GUIContent("new");
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private static readonly GUIContent GC_new = new GUIContent("new");
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private static readonly GUIContent GC_rename = new GUIContent("rename");
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private static readonly GUIContent GC_rename = new GUIContent("rename");
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private static readonly GUIContent GC_apply = new GUIContent("apply");
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private static readonly GUIContent GC_apply = new GUIContent("apply");
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@@ -658,6 +658,7 @@ public class GameMapEditor : EditorWindow
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{
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{
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EditorGUILayout.PrefixLabel("Ident");
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EditorGUILayout.PrefixLabel("Ident");
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GUILayout.Label(" => " + asset.maps[mapIdx].showIdent);
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GUILayout.Label(" => " + asset.maps[mapIdx].showIdent);
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+ GC_LayersHead = new GUIContent($"\"{asset.maps[mapIdx].showIdent}\"出怪表");
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if (GUILayout.Button(GC_rename, EditorStyles.miniButtonRight)) GameMapTextEd.ShowEd("Rename map", "Enter a unique name", asset.maps[mapIdx].showIdent, OnRenameMap);
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if (GUILayout.Button(GC_rename, EditorStyles.miniButtonRight)) GameMapTextEd.ShowEd("Rename map", "Enter a unique name", asset.maps[mapIdx].showIdent, OnRenameMap);
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GUILayout.FlexibleSpace();
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GUILayout.FlexibleSpace();
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}
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}
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