DESKTOP-PG06IH1\Mr.AB 2 сар өмнө
parent
commit
f0f2a19f37

+ 210 - 141
ActionTowerDefense/Assets/Resources/Prefab/Conduct/Demonic_BigGiant.prefab

@@ -77,7 +77,7 @@ BoxCollider:
   m_IsTrigger: 1
   m_IsTrigger: 1
   m_Enabled: 1
   m_Enabled: 1
   serializedVersion: 2
   serializedVersion: 2
-  m_Size: {x: 2.1760554, y: 4.28872, z: 2}
+  m_Size: {x: 4, y: 4.28872, z: 2}
   m_Center: {x: -1.9357603, y: 2.1467128, z: 0}
   m_Center: {x: -1.9357603, y: 2.1467128, z: 0}
 --- !u!114 &7729941002223262554
 --- !u!114 &7729941002223262554
 MonoBehaviour:
 MonoBehaviour:
@@ -98,53 +98,70 @@ MonoBehaviour:
   isSingleAttack: 0
   isSingleAttack: 0
   cantSingleAttack: 0
   cantSingleAttack: 0
   trigedObjs: []
   trigedObjs: []
-  attackInfo:
-    attackValue: 0
-    damage: 0
-    attackDir: {x: 0, y: 0, z: 0}
-    effect: {fileID: 0}
-    attackEffect: 
-    attackMethod_Type: 0
-    floatState:
-      time: 0
-      upTime: {x: 0, y: 0}
-      backSpeed: {x: 0, y: 0}
-      rotateSpeed: {x: 0, y: 0}
-      height: {x: 0, y: 0}
-      ControlOrder: 0
-    blowUp:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamageRate: 0
-      ControlOrder: 0
-    shotDown:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamage: 0
-      ControlOrder: 0
-    weak:
-      time: 0
-      ControlOrder: 0
-    armorPiercing:
-      rate: 0
-    vulnerable:
-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
+    attackName: 
+    attackType: 0
+    attackInfo:
+      attackValue: 0
       damage: 0
       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
+      attackMethod_Type: 0
+      floatState:
+        time: 0
+        upTime: {x: 0, y: 0}
+        backSpeed: {x: 0, y: 0}
+        rotateSpeed: {x: 0, y: 0}
+        height: {x: 0, y: 0}
+        ControlOrder: 0
+      blowUp:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
+        rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
+    attackTrigger: {fileID: 0}
+    needToChange: 0
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   force: {x: 0, y: 0, z: 0}
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   changeHurt: 0
   repelValue: 0
   repelValue: 0
@@ -227,53 +244,70 @@ MonoBehaviour:
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
   curSpecialStates: -1
-  attackInfo:
-    attackValue: 0
-    damage: 0
-    attackDir: {x: 0, y: 0, z: 0}
-    effect: {fileID: 0}
-    attackEffect: 
-    attackMethod_Type: 0
-    floatState:
-      time: 0
-      upTime: {x: 0, y: 0}
-      backSpeed: {x: 0, y: 0}
-      rotateSpeed: {x: 0, y: 0}
-      height: {x: 0, y: 0}
-      ControlOrder: 0
-    blowUp:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamageRate: 0
-      ControlOrder: 0
-    shotDown:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamage: 0
-      ControlOrder: 0
-    weak:
-      time: 0
-      ControlOrder: 0
-    armorPiercing:
-      rate: 0
-    vulnerable:
-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
+    attackName: 
+    attackType: 0
+    attackInfo:
+      attackValue: 0
       damage: 0
       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
+      attackMethod_Type: 0
+      floatState:
+        time: 0
+        upTime: {x: 0, y: 0}
+        backSpeed: {x: 0, y: 0}
+        rotateSpeed: {x: 0, y: 0}
+        height: {x: 0, y: 0}
+        ControlOrder: 0
+      blowUp:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
+        rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
+    attackTrigger: {fileID: 0}
+    needToChange: 0
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attributeTime: 0
   attributeTime: 0
   floatingState: 0
   floatingState: 0
   hitState: 0
   hitState: 0
@@ -310,56 +344,75 @@ MonoBehaviour:
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   freezeFrame: 0
   freezeFrame: 0
+  attackFromHasFreezeFrame: 0
   isFreeze: 0
   isFreeze: 0
   canFreeze: 0
   canFreeze: 0
+  canBeFreeze: 1
   curCharacterState: 0
   curCharacterState: 0
-  attackInfoData:
-    attackValue: 0
-    damage: 0
-    attackDir: {x: 0, y: 0, z: 0}
-    effect: {fileID: 0}
-    attackEffect: 
-    attackMethod_Type: 0
-    floatState:
-      time: 0
-      upTime: {x: 0, y: 0}
-      backSpeed: {x: 0, y: 0}
-      rotateSpeed: {x: 0, y: 0}
-      height: {x: 0, y: 0}
-      ControlOrder: 0
-    blowUp:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamageRate: 0
-      ControlOrder: 0
-    shotDown:
-      directionType: 0
-      dir: {x: 0, y: 0, z: 0}
-      dirRandom: {x: 0, y: 0, z: 0}
-      force: 0
-      time: 0
-      haveLandingDamage: 0
-      landingDamage: 0
-      ControlOrder: 0
-    weak:
-      time: 0
-      ControlOrder: 0
-    armorPiercing:
-      rate: 0
-    vulnerable:
-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
+  attackMethod:
+    attackName: 
+    attackType: 0
+    attackInfo:
+      attackValue: 0
       damage: 0
       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
+      attackEffect: 
+      attackMethod_Type: 0
+      floatState:
+        time: 0
+        upTime: {x: 0, y: 0}
+        backSpeed: {x: 0, y: 0}
+        rotateSpeed: {x: 0, y: 0}
+        height: {x: 0, y: 0}
+        ControlOrder: 0
+      blowUp:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
+        rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
+    attackTrigger: {fileID: 0}
+    needToChange: 0
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    searchMode: 0
+    canHitFly: 0
+    bulletPrefab: {fileID: 0}
+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attackFromData: {fileID: 0}
   attackFromData: {fileID: 0}
   hitStunTime: 0
   hitStunTime: 0
   canHitStun: 0
   canHitStun: 0
@@ -809,9 +862,9 @@ MonoBehaviour:
         ControlOrder: 0
         ControlOrder: 0
       blowUp:
       blowUp:
         directionType: 0
         directionType: 0
-        dir: {x: -1, y: 1, z: 0}
+        dir: {x: -1, y: 1.5, z: 0}
         dirRandom: {x: 0.5, y: 0.5, z: 0}
         dirRandom: {x: 0.5, y: 0.5, z: 0}
-        force: 110
+        force: 200
         time: 2
         time: 2
         haveLandingDamage: 1
         haveLandingDamage: 1
         landingDamageRate: 2.5
         landingDamageRate: 2.5
@@ -1575,6 +1628,22 @@ PrefabInstance:
       propertyPath: m_Name
       propertyPath: m_Name
       value: Platform
       value: Platform
       objectReference: {fileID: 0}
       objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.size
+      value: 2
+      objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.data[0]
+      value: 3
+      objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.data[1]
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5706277928133819894, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     - target: {fileID: 7018218071394610794, guid: 12435a63399f44f4a919a57010981786, type: 3}
     - target: {fileID: 7018218071394610794, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: rb
       propertyPath: rb
       value: 
       value: