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@@ -135,14 +135,10 @@ public class MoveCharacter : Character
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transform.position = new Vector3(origPos.x + backSpeed * (curTime - pastTime), height, origPos.z);
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if (curTime >= floatTime)
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{
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- transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, 0, 0), 20f * Time.deltaTime);
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- if (transform.localEulerAngles.z >= -15f && transform.localEulerAngles.z <= 15f)
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- {
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- transform.localEulerAngles = new Vector3(0, 0, 0);
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- floatState = 3;
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- origPos.x = transform.position.x;
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- ChangeState(CharacterState.Fall);
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- }
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+ transform.localEulerAngles = new Vector3(0, 0, 0);
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+ floatState = 3;
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+ origPos.x = transform.position.x;
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+ ChangeState(CharacterState.Fall);
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}
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}
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else if (floatState == 3)
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