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@@ -362,7 +362,7 @@ public class MoveCharacter : Character
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{
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GameObject injuryNum;
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//ÊÇÆðÊÖʽ
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- if (attackFrom.CompareTag("Demonic") && attackInfo.attackMethod_Type == AttackMethod_Type.Attack_Summon)
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+ if ((attackFrom.CompareTag("Demonic") || attackFrom.CompareTag("Player") )&& attackInfo.attackMethod_Type == AttackMethod_Type.Attack_Summon)
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{
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injuryNum = PoolManager.Instantiate(injuryNumTextSummon);
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injuryNum.transform.position = new Vector3(
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